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NextClient is a modification for Counter-Strike 1.6 aimed at introducing new functionality for both players and developers of server modifications on amxmodx. NextClient has integrated some features from csldr, as well as integrated MetaAudio.
- Protector - protects the client from malicious commands from the server
- Advanced video settings - FOV fix on 16:9 resolutions, ability to adjust FOV and separately adjust FOV for first person model
- Advanced killfeed - support for advanced killfeed regamedll, displaying kill icons: through the wall, through smoke, without aiming, jumping, dominating, etc.
- Advanced crosshair settings - added new crosshair types: dot, T-shaped, circle
- 2 GUI schemes with the ability to change them through the settings, and the ability to add your own schemes without deleting the old ones
- Display more than 255hp when using server module
- Display number and size of remaining files, total file size and upload speed when connected to the server
- Color chat in console
- Various improvements from csldr for viewmodel:
- Adjustable origin
- Alternative bob from CS:GO 1.0.0.40
- Sway/lag
- Viewmodel shifting can be disabled
- Client-side weapon inspecting
- Bone controlled camera movement
- Cvars sandbox, the ability to change cvars for a client (from a limited list) while a client is on the server
- Killfeed customization
- Sprite API, control of sprites on the screen
- Extended FOV message
- Support for viewmodel effects
- Separate precache for regular cs 1.6 client and NextClient
- Precache of hud.txt and other standard resources
Click to expand
Cvar name | Default value | Available in sandbox* | Description |
---|---|---|---|
viewmodel_disable_shift | 0 | Yes | Disable viewmodel shifting (when you looking up or down). |
viewmodel_offset_x | 0 | Yes | |
viewmodel_offset_y | 0 | Yes | |
viewmodel_offset_z | 0 | Yes | |
camera_movement_scale | 1 | No | Camera movement scale. |
camera_movement_interp | 0 | No | Smooths out camera movement when switching weapons. Recommended value is 0.1. Set to 0 to disable smoothing. |
viewmodel_fov | 90 | No | Min: 70 Max: 100 |
cl_crosshair_type | 0 | Yes | Crosshair type. 0 - crosshair, 1 - T-shaped, 2 - circle, 3 - dot. |
cl_bob_camera | 0 | No | View origin bob, does nothing with cl_bobstyle 2. |
cl_bobstyle | 0 | Yes | 0 for default bob, 1 for old style bob and 2 for CS:GO style bob. |
cl_bobamt_vert | 0.13 | Yes | Vertical scale for CS:GO style bob. |
cl_bobamt_lat | 0.32 | Yes | Lateral scale for CS:GO style bob. |
cl_bob_lower_amt | 8 | Yes | Specifies how much the viewmodel moves inwards for CS:GO style bob. |
cl_rollangle | 0 | Yes | Screen roll angle when strafing or looking (Quake effect). |
cl_rollspeed | 200 | Yes | Screen roll speed when strafing or looking (Quake effect). |
viewmodel_lag_style | 0 | No | Viewmodel sway style. 0 is off, 1 is HL2 style and 2 is CS:S/CS:GO style. |
viewmodel_lag_scale | 0 | Yes | Scale of the viewmodel sway. |
viewmodel_lag_speed | 8 | Yes | Speed of the viewmodel sway. (HL2 sway only) |
fov_horplus | 0 | No | Enables Hor+ scaling for FOV. Fixes the FOV when playing with aspect ratios besides 4:3. |
fov_angle | 90 | No (use ncl_setfov instead) | Min: 70 Max: 100 |
fov_lerp | 0 | No (use ncl_setfov instead) | FOV interpolation time in seconds. |
hud_deathnotice_max | 5 | No | The maximum number of killfeed entries that can be displayed. |
hud_deathnotice_old | 0 | No | Enable the old style of killfeed. |
http_max_active_requests | 5 | No | |
http_max_requests_retries | 3 | No |
*Can the server change the value of a cvar using the cvars sandbox feature.
- NextClient only works with engine version 8684, make sure you are on the beta branch "steam_legacy - Pre-25th Anniversary Build" in Steam (
⚠️ Note: you need the official game files from Steam! You cannot install NextClient on pirate clients!) - Copy the entire Counter-Strike 1.6 (Half-Life) folder to a separate location outside the Steam folder
- Rename steam_api.dll to steam_api_orig.dll
- Place all NextClient files in the game folder
- Run the game via cs.exe
⚠️ Warning! Never put NextClient files directly into the game installation folder in Steam! This will lead to VAC ban! ⚠️
Requirements:
- The latest version of MSVC 2022
- Cmake 3.21 or higher
- Ninja (optional, but highly recommended, for quick build)
Run x86 Native Tools Command Prompt for VS 2022
git clone --recurse-submodules https://github.com/CS-NextClient/NextClient.git
cd NextClient
cmake -G "Ninja" -B cmake-build-release -DCMAKE_BUILD_TYPE=Release
# or if you don't have Ninja installed: cmake -G "NMake Makefiles" -B cmake-build-release -DCMAKE_BUILD_TYPE=Release
cmake --build cmake-build-release -t BUILD_ALL
Now you can run the INSTALL_ALL target, it will copy all the necessary files, including assets, to a separate folder
set NEXTCLIENT_INSTALL_DIR=<absolute path to folder>
cmake -G "Ninja" -B cmake-build-release -DCMAKE_BUILD_TYPE=Release
cmake --build cmake-build-release -t INSTALL_ALL
You can also build a project from CLion, VS Code, or Visual Studio. Use the BUILD_ALL target to build.
Note that only Ninja and NMake Makefiles generators are supported. So if you want to build a project in Visual Studio you should change it in the settings, because Visual Studio uses Visual Studio 17 2022 generator by default.
- Nordic Warrior - for the huge amount of feedback and bug reports
- fl0werD - for development of Sprite API
- Mikko Kokko - for the project csldr, which features we have integrated into NextClient
- Felipe - for the project MetaAudio, which we have integrated into NextClient
- MoeMod - for the project Thanatos-Launcher, it helped a lot when implementing GameUI and VGUI2
- tmp64 - for the project hl1_source_sdk
- TsarVar - for the idea of a JS API for gameui
- Valve - for Counter-Strike 1.6 and loyal attitude to the modder community
Thanks to everyone who supports the project with bug reports, suggestions and words of encouragement.