-
-
Notifications
You must be signed in to change notification settings - Fork 88
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Animations #484
Animations #484
Conversation
World rotation origin is at -0.6, not -1 Fix animations during jump
Of all the braincells in the world, I have one of them
Position, rotation, and scale are defaults that get overwritten by animations Also localRotation overrides rotation
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
got some room left to cook but i like what im seeing here
|
||
clip(isDithered(IN.ScreenPosition.xy / IN.ScreenPosition.w, alpha)); | ||
|
||
return color; // float4(inputData.bakedGI,1); | ||
return color * 2; // float4(inputData.bakedGI,1); |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Whats the reason behind multiplying color output by 2?
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
https://discord.com/channels/702230714585710602/892494185909870602/1121697679391596586
With arrows using the note shader (for dissolve), they looked very gray. Multiplying by 2 makes the arrows look white, and makes the notes slightly more vibrant.
return a; | ||
} | ||
|
||
// I should never be allowed to use a profiler |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
goood... goood....
/// <summary> | ||
/// https://answers.unity.com/questions/1594750/is-there-a-premade-triangle-asset.html | ||
/// </summary> | ||
private static Mesh CreateTriangleMesh() |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
might be smart to just recreate this triangle in Blender so we never have to touch meshes ourselves
Oh look, new merge conflicts. |
6cc5f45
to
79227ea
Compare
Rebase done Also, @Caeden117 one of your commits, b1adfee, deleted the changelog file |
Fixed the wall thing |
I think all the bugs are fixed now