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Typo fixes
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lilleyse committed Aug 17, 2022
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2 changes: 1 addition & 1 deletion Q-and-A.md
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Expand Up @@ -56,7 +56,7 @@ For a tileset with irregular structure, the tile hierarchy can be quickly traver

#### Is screen space error the only metric used to drive refinement?

At runtime, a tile's `geometricError` is used to compute the screen space error (SSE) to drive refinement. Additionally, it is possible to drive the refinement using [metadata ](specification/README.adoc#core-metadata) that is associated withe the tile or tile content. For example, points of interest may be better served with on/off distances and a label collision factor computed at runtime. Note that the viewer's height above the ground is rarely a good metric for 3D since 3D supports arbitrary views.
At runtime, a tile's `geometricError` is used to compute the screen space error (SSE) to drive refinement. Additionally, it is possible to drive the refinement using [metadata ](specification/README.adoc#core-metadata) that is associated with the tile or tile content. For example, points of interest may be better served with on/off distances and a label collision factor computed at runtime. Note that the viewer's height above the ground is rarely a good metric for 3D since 3D supports arbitrary views.

#### How are cracks between tiles with vector data handled?

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6 changes: 3 additions & 3 deletions specification/README.adoc
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Expand Up @@ -266,7 +266,7 @@ The `boundingVolume.box` property is an array of 12 numbers that define an orien
[NOTE]
.Informative
====
The representation that is used for an oriented bounding box in 3D Tiles is a versatile and compact: In addition the the center position, the array contains the elements of a 3x3 matrix. The columns of this matrix are the images of unit vectors under a transformation, and therefore uniquely and compactly define the scaling and orientation of the bounding box.
The representation that is used for an oriented bounding box in 3D Tiles is versatile and compact: In addition the center position, the array contains the elements of a 3x3 matrix. The columns of this matrix are the images of unit vectors under a transformation, and therefore uniquely and compactly define the scaling and orientation of the bounding box.
====

.A bounding box
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[#core-metadata]
=== Metadata
Application-specific _metadata_ may be provided at multiple granularities within a tileset. Metadata may be associated with high-level entities like tilesets, tiles, contents, or features, or with individual vertices and texels. Metadata conforms to a well-defined type system described by the the xref:{url-specification-metadata}README.adoc#metadata-3d-metadata-specification[3D Metadata Specification], which may be extended with application- or domain-specific semantics.
Application-specific _metadata_ may be provided at multiple granularities within a tileset. Metadata may be associated with high-level entities like tilesets, tiles, contents, or features, or with individual vertices and texels. Metadata conforms to a well-defined type system described by the xref:{url-specification-metadata}README.adoc#metadata-3d-metadata-specification[3D Metadata Specification], which may be extended with application- or domain-specific semantics.
Metadata enables additional use cases and functionality for the format:
Expand All @@ -901,7 +901,7 @@ The figure below shows the relationship between these entities, and examples of
.Illustration of the different granularity levels for applying metadata
image::figures/3d-tiles-metadata-granularities.png[Metadata Granularity,600]
Although they are defined independently, the metadata structure in 3D Tiles and in the glTF `EXT_structural_metadata` extension both conform to the the xref:{url-specification-metadata}README.adoc#metadata-3d-metadata-specification[3D Metadata Specification] and build upon the xref:{url-specification-metadata-referenceimplementation}README.adoc#metadata-referenceimplementation-3d-metadata-reference-implementation[Reference Implementation of the 3D Metadata Specification]. Concepts and terminology used here refer to the 3D Metadata Specification, which should be considered a normative reference for definitions and requirements. This document provides inline definitions of terms where appropriate.
Although they are defined independently, the metadata structure in 3D Tiles and in the glTF `EXT_structural_metadata` extension both conform to the xref:{url-specification-metadata}README.adoc#metadata-3d-metadata-specification[3D Metadata Specification] and build upon the xref:{url-specification-metadata-referenceimplementation}README.adoc#metadata-referenceimplementation-3d-metadata-reference-implementation[Reference Implementation of the 3D Metadata Specification]. Concepts and terminology used here refer to the 3D Metadata Specification, which should be considered a normative reference for definitions and requirements. This document provides inline definitions of terms where appropriate.
[#core-metadata-schema]
==== Metadata Schema
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