Skip to content

Commit

Permalink
Add atmosphere lighting example.
Browse files Browse the repository at this point in the history
  • Loading branch information
bagnell committed Sep 20, 2018
1 parent 14e3114 commit 3636dbb
Show file tree
Hide file tree
Showing 2 changed files with 169 additions and 0 deletions.
169 changes: 169 additions & 0 deletions Apps/Sandcastle/gallery/Atmosphere.html
Original file line number Diff line number Diff line change
@@ -0,0 +1,169 @@
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1, maximum-scale=1, minimum-scale=1, user-scalable=no">
<meta name="description" content="Adjust hue, saturation, and brightness of the sky/atmosphere.">
<meta name="cesium-sandcastle-labels" content="Showcases">
<title>Cesium Demo</title>
<script type="text/javascript" src="../Sandcastle-header.js"></script>
<script type="text/javascript" src="../../../ThirdParty/requirejs-2.1.20/require.js"></script>
<script type="text/javascript">
require.config({
baseUrl : '../../../Source',
waitSeconds : 60
});
</script>
</head>
<body class="sandcastle-loading" data-sandcastle-bucket="bucket-requirejs.html">
<style>
@import url(../templates/bucket.css);
#toolbar {
background: rgba(42, 42, 42, 0.8);
padding: 4px;
border-radius: 4px;
}
#toolbar input {
vertical-align: middle;
padding-top: 2px;
padding-bottom: 2px;
}
</style>
<div id="cesiumContainer" class="fullSize"></div>
<div id="loadingOverlay"><h1>Loading...</h1></div>
<div id="toolbar">
<table><tbody>
<tr>
<td>Lighting Fade Out Distance</td>
<td>
<input type="range" min="1e6" max="1e8" step="1e6" data-bind="value: lightingFadeOutDistance, valueUpdate: 'input'">
<input type="text" size="10" data-bind="value: lightingFadeOutDistance">
</td>
</tr>
<tr>
<td>Lighting Fade In Distance</td>
<td>
<input type="range" min="1e6" max="1e8" step="1e6" data-bind="value: lightingFadeInDistance, valueUpdate: 'input'">
<input type="text" size="10" data-bind="value: lightingFadeInDistance">
</td>
</tr>
<tr>
<td>Night Fade Out Distance</td>
<td>
<input type="range" min="1e6" max="1e8" step="1e6" data-bind="value: nightFadeOutDistance, valueUpdate: 'input'">
<input type="text" size="10" data-bind="value: nightFadeOutDistance">
</td>
</tr>
<tr>
<td>Night Fade In Distance</td>
<td>
<input type="range" min="1e6" max="1e8" step="1e6" data-bind="value: nightFadeInDistance, valueUpdate: 'input'">
<input type="text" size="10" data-bind="value: nightFadeInDistance">
</td>
</tr>
</tbody></table>
</div>
<script id="cesium_sandcastle_script">
function startup(Cesium) {
'use strict';
//Sandcastle_Begin
var viewer = new Cesium.Viewer('cesiumContainer', {
sceneModePicker:false
});
var scene = viewer.scene;
var globe = scene.globe;

var defaultLightFadeOut = globe.lightingFadeOutDistance;
var defaultLightFadeIn = globe.lightingFadeInDistance;
var defaultNightFadeOut = globe.nightFadeOutDistance;
var defaultNightFadeIn = globe.nightFadeInDistance;

// The viewModel tracks the state of our mini application.
var viewModel = {
lightingFadeOutDistance : defaultLightFadeOut,
lightingFadeInDistance : defaultLightFadeIn,
nightFadeOutDistance : defaultNightFadeOut,
nightFadeInDistance : defaultNightFadeIn
};
// Convert the viewModel members into knockout observables.
Cesium.knockout.track(viewModel);

// Bind the viewModel to the DOM elements of the UI that call for it.
var toolbar = document.getElementById('toolbar');
Cesium.knockout.applyBindings(viewModel, toolbar);

// Make the skyAtmosphere's HSB parameters subscribers of the viewModel.
function subscribeParameter(name) {
Cesium.knockout.getObservable(viewModel, name).subscribe(
function(newValue) {
globe[name] = newValue;
}
);
}

subscribeParameter('lightingFadeOutDistance');
subscribeParameter('lightingFadeInDistance');
subscribeParameter('nightFadeOutDistance');
subscribeParameter('nightFadeInDistance');

Sandcastle.addToggleButton('Ground atmosphere', globe.showGroundAtmosphere, function(checked) {
globe.showGroundAtmosphere = checked;
});

Sandcastle.addToggleButton('Lighting', globe.enableLighting, function(checked) {
globe.enableLighting = checked;
});

Sandcastle.addToolbarMenu([{
text : 'Cesium World Terrain - no effects',
onselect : function() {
viewer.terrainProvider = Cesium.createWorldTerrain();
}
}, {
text : 'Cesium World Terrain w/ Vertex Normals',
onselect : function() {
viewer.terrainProvider = Cesium.createWorldTerrain({
requestVertexNormals : true
});
}
}, {
text : 'Cesium World Terrain w/ Water',
onselect : function() {
viewer.terrainProvider = Cesium.createWorldTerrain({
requestWaterMask : true
});
}
}, {
text : 'Cesium World Terrain w/ Vertex Normals and Water',
onselect : function() {
viewer.terrainProvider = Cesium.createWorldTerrain({
requestVertexNormals : true,
requestWaterMask : true
});
}
}, {
text : 'EllipsoidTerrainProvider',
onselect : function() {
viewer.terrainProvider = new Cesium.EllipsoidTerrainProvider();
}
}]);

Sandcastle.addToolbarButton('Reset Fade Distances', function() {
globe.lightingFadeOutDistance = defaultLightFadeOut;
globe.lightingFadeInDistance = defaultLightFadeIn;
globe.nightFadeOutDistance = defaultNightFadeOut;
globe.nightFadeInDistance = defaultNightFadeIn;
});

//Sandcastle_End
Sandcastle.finishedLoading();
}
if (typeof Cesium !== 'undefined') {
startup(Cesium);
} else if (typeof require === 'function') {
require(['Cesium'], startup);
}
</script>
</body>
</html>
Binary file added Apps/Sandcastle/gallery/Atmosphere.jpg
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.

0 comments on commit 3636dbb

Please sign in to comment.