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Frustum-like artifacts when using OIT #2327
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I just noticed that only the polygon is affected by this, the lines are drawn correctly. Not sure if that helps narrow down the issue or not. |
I think I've seen this on ellipsoids as well. |
Me and @bagnell have discovered discovered this is an issue with the weighting function in |
As pointed out by one of the Chromium developers, we were using an undefined variable in `czm_alphaWeight` due to a double declaration of the `z` variable resuling in scoping issues. This change then lead to another issue that where textured were black, which was fixed by flipping `q.w` We also discovered that #2327 is related to `czm_alphaWeight` and may be an issue with the weighting function. @bagnell is going to look into it separately.
Is this still an issue? |
This appears to be OBE and was probably fixes a long time ago. |
Load the GeoJSON example and zoom in with the right mouse button. On a machine with OIT enabled (and only certain graphics cards, I have an Nvidia 650TI) you will see a large frustum-like artifact as you approach the surface. Whether it's a frustum problem or not, I don't know. This issue has been there a long time; but it doesn't look like we ever wrote it up.
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