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Improve imagery tile priority #7

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pjcozzi opened this issue May 2, 2012 · 1 comment
Closed

Improve imagery tile priority #7

pjcozzi opened this issue May 2, 2012 · 1 comment
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@pjcozzi
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pjcozzi commented May 2, 2012

  • Run the 3D skeleton.
  • Zoom in until about a few states are visible.
  • Hold down shift and look to the horizon.
  • Start panning for a bit, then zoom in close.

It will take a long time for the imagery in the area of interest to appear as all the outstanding requests, which are no longer needed, are serviced. Once a tile request comes back, should we keep it if it is far enough out of view? What other priority strategies should we use?

@ghost ghost assigned bagnell May 2, 2012
@bagnell
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bagnell commented May 17, 2012

Solution was merged to master with pull request #24.

@bagnell bagnell closed this as completed May 17, 2012
emackey pushed a commit to emackey/cesium that referenced this issue Apr 30, 2013
More tweaks to D3 demo:
Start in Columbus View mode
Increase minimum size of SVG on large monitors
Adjust text size/placement of SVG year label.
emackey pushed a commit that referenced this issue Aug 21, 2015
oterral pushed a commit to oterral/cesium that referenced this issue Nov 11, 2015
OmarShehata pushed a commit that referenced this issue Jul 6, 2019
hpinkos pushed a commit that referenced this issue Sep 18, 2019
IanLilleyT pushed a commit that referenced this issue Oct 26, 2021
…-cesium:bathyProvider to undersea

* commit 'e5819850d1562773ab31033e2704cfaf54d804e4':
  Added ProxyHeightmapTerrainProvider
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