Fix clamping when switching terrain providers #6820
Merged
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Fixes #6818
If the tile wasn't loaded yet
tile.data.pick
would returnundefined
anddata.callback
wasn't called. However, we were still settingdata.level
to the new tile level so on the next frame this whole block was skipped because it thinks it was already called for this LOD. Movingdata.level = tile.level
into the block wheredata.callback
is called assures thatdata.level
matches the level the callback was called for.