Fixed horizon culling issues with large root tiles #8487
Merged
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There were some horizon culling bugs with
ArcGisTerrainProvider's
root tile which cause some child tiles to be culled or the whole screen to go black altogether. The problem is the tile was creating a horizon culling point from a set of points that were on opposite sides of the globe. This has been a bug for a while but was made worse by #8475. The fix was to detect these backwards points inEllipsoidalOccluder
and throw out the entire occlusion point if one of them is backwards. In practice this only happens for very large tiles with widths greater than half the globe.CesiumWorldTerrain
never had this problem because it has two root tiles.ArcGisTerrainProvider
only has one root tile so it was affected.Before sandcastle
After sandcastle (local)