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Merge pull request #136 from AnalyticalGraphicsInc/normalize-normals
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Normalize normals
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shehzan10 authored Mar 21, 2018
2 parents bbdecde + 5499fa4 commit a0a3938
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Showing 5 changed files with 91 additions and 3 deletions.
4 changes: 4 additions & 0 deletions CHANGES.md
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@@ -1,6 +1,10 @@
Change Log
==========

### 2.3.0 ???

* Fixed handling of unnormalized input normals. [#136](https://github.com/AnalyticalGraphicsInc/obj2gltf/pull/136)

### 2.2.0 2017-01-29

* Fixed handling of materials where the diffuse and ambient texture are the same. [#127](https://github.com/AnalyticalGraphicsInc/obj2gltf/pull/127)
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12 changes: 9 additions & 3 deletions lib/loadObj.js
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Expand Up @@ -447,9 +447,15 @@ function loadObj(objPath, options) {
positions.push(parseFloat(result[2]));
positions.push(parseFloat(result[3]));
} else if ((result = normalPattern.exec(line) ) !== null) {
normals.push(parseFloat(result[1]));
normals.push(parseFloat(result[2]));
normals.push(parseFloat(result[3]));
var normal = Cartesian3.fromElements(parseFloat(result[1]), parseFloat(result[2]), parseFloat(result[3]), scratchNormal);
if (Cartesian3.equals(normal, Cartesian3.ZERO)) {
Cartesian3.clone(Cartesian3.UNIT_Z, normal);
} else {
Cartesian3.normalize(normal, normal);
}
normals.push(normal.x);
normals.push(normal.y);
normals.push(normal.z);
} else if ((result = uvPattern.exec(line)) !== null) {
uvs.push(parseFloat(result[1]));
uvs.push(1.0 - parseFloat(result[2])); // Flip y so 0.0 is the bottom of the image
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12 changes: 12 additions & 0 deletions specs/data/box-unnormalized/box-unnormalized.mtl
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# Blender MTL File: 'None'
# Material Count: 1

newmtl Material
Ns 96.078431
Ka 0.100000 0.000000 0.000000
Kd 0.640000 0.640000 0.640000
Ks 0.500000 0.500000 0.500000
Ke 0.000000 0.000000 0.100000
Ni 1.000000
d 1.000000
illum 2
46 changes: 46 additions & 0 deletions specs/data/box-unnormalized/box-unnormalized.obj
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# Blender v2.78 (sub 0) OBJ File: ''
# www.blender.org
mtllib box-unnormalized.mtl
o Cube
v -1.000000 -1.000000 1.000000
v -1.000000 1.000000 1.000000
v -1.000000 -1.000000 -1.000000
v -1.000000 1.000000 -1.000000
v 1.000000 -1.000000 1.000000
v 1.000000 1.000000 1.000000
v 1.000000 -1.000000 -1.000000
v 1.000000 1.000000 -1.000000
vt 0.0000 0.0000
vt 1.0000 0.0000
vt 1.0000 1.0000
vt 0.0000 1.0000
vt 0.0000 0.0000
vt 1.0000 0.0000
vt 1.0000 1.0000
vt 0.0000 1.0000
vt 0.0000 0.0000
vt 1.0000 0.0000
vt 1.0000 1.0000
vt 0.0000 1.0000
vt 0.0000 0.0000
vt 1.0000 0.0000
vt 1.0000 1.0000
vt 0.0000 1.0000
vt 1.0000 0.0000
vt 1.0000 1.0000
vt 0.0000 0.0000
vt 0.0000 1.0000
vn 0.0000 0.0000 0.0000
vn 0.0000 0.0000 0.5
vn 1.0000 0.1000 0.0000
vn 0.0000 0.0000 -0.9
vn 0.0000 1.0000 0.0000
vn 10.0000 -10.0000 5.0000
usemtl Material
s off
f 1/1/1 2/2/1 4/3/1 3/4/1
f 3/5/2 4/6/2 8/7/2 7/8/2
f 7/9/3 8/10/3 6/11/3 5/12/3
f 5/13/4 6/14/4 2/15/4 1/16/4
f 3/5/5 7/17/5 5/18/5 1/16/5
f 8/19/6 4/6/6 2/15/6 6/20/6
20 changes: 20 additions & 0 deletions specs/lib/loadObjSpec.js
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Expand Up @@ -4,6 +4,8 @@ var Promise = require('bluebird');
var loadObj = require('../../lib/loadObj');
var obj2gltf = require('../../lib/obj2gltf');

var Cartesian3 = Cesium.Cartesian3;
var CesiumMath = Cesium.Math;
var clone = Cesium.clone;
var RuntimeError = Cesium.RuntimeError;

Expand Down Expand Up @@ -33,6 +35,7 @@ var objMissingTexturePath = 'specs/data/box-missing-texture/box-missing-texture.
var objSubdirectoriesPath = 'specs/data/box-subdirectories/box-textured.obj';
var objInvalidContentsPath = 'specs/data/box/box.mtl';
var objConcavePath = 'specs/data/concave/concave.obj';
var objUnnormalizedPath = 'specs/data/box-unnormalized/box-unnormalized.obj';
var objInvalidPath = 'invalid.obj';

function getMeshes(data) {
Expand Down Expand Up @@ -107,6 +110,23 @@ describe('loadObj', function() {
}), done).toResolve();
});

it('normalizes normals', function(done) {
expect(loadObj(objUnnormalizedPath, options)
.then(function(data) {
var scratchNormal = new Cesium.Cartesian3();
var mesh = getMeshes(data)[0];
var normals = mesh.normals;
var normalsLength = normals.length / 3;
for (var i = 0; i < normalsLength; ++i) {
var normalX = normals.get(i * 3);
var normalY = normals.get(i * 3 + 1);
var normalZ = normals.get(i * 3 + 2);
var normal = Cartesian3.fromElements(normalX, normalY, normalZ, scratchNormal);
expect(Cartesian3.magnitude(normal)).toEqualEpsilon(1.0, CesiumMath.EPSILON5);
}
}), done).toResolve();
});

it('loads obj with uvs', function(done) {
expect(loadObj(objUvsPath, options)
.then(function(data) {
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