Keep diffuse intact so that shader generation for generateNormals works #89
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Fix for a bug reported on the forum: https://groups.google.com/forum/#!topic/cesium-dev/b3iU1vlmaxo
KHR_materials_common
which gltf-pipeline can generate shaders for--generateNormals
is set, gltf-pipeline will recreate the shaders again but this time expects the diffuse to exist.I consider this just a bandaid for the time being and is more of a gltf-pipeline problem. Once gltf 2.0 is in full force this also won't be an issue.