-
Notifications
You must be signed in to change notification settings - Fork 4.3k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Basements on the 'newer' homes? #10612
Comments
No reason, other than they are "house" and not "house_base" with stairs down. |
Where are the basements even defined and where is it defined if/where they're supposed to spawn? |
Overmap ares generated in overmap.cpp, the function The code later (in |
Houses with type "house_base" tell the game to place a basement under the house. When placing houses, the game selects about an even mix between houses with and without basements. Right now I think all the basements are hard coded in mapgen or mapgen_functions, and there exists no method to ensure a house always spawns with a given basement except for the special system, which doesn't spawn in town currently |
I can't seem to find the said code in mapgen.cpp, are you sure it's there? |
mapgen_functions.cpp is the way to go. |
Closing in favor of #15914 which more succinctly describes the issue. |
Is there any reason the new, fancy looking homes don't generate basements? It seems like an oversight really but I'm more or less thinking outloud.
By "Newer" homes I'm referring to the various non cube five room homes that generate with something of a decorative layout and use of non-standard materials. Things like the stone house, the house with a pool, and so on.
Want to back this issue? Post a bounty on it! We accept bounties via Bountysource.
The text was updated successfully, but these errors were encountered: