Thief mode contained bad value. #40231
Labels
<Bug>
This needs to be fixed
Good First Issue
This is a good first issue for a new contributor
(S2 - Confirmed)
Bug that's been confirmed to exist
I can disable thief mode for a few seconds but then starts picking people stuff up soon after
Steps to reproduce the behavior:
I'm using Build #10612. I bound the hotkey to "k" and using it resulted in this. I don't know what else could be contributing to the error.
Expected behavior
This is my first time using the function.
Screenshots
Versions and configuration
Dark Days Ahead [dda],
Magiclysm [magiclysm],
Aftershock [aftershock],
Anti-fungal tower [aft],
Blaze Industries [blazeindustries],
Dark Skies Above [darkskies],
Mythical Martial Arts [MMA],
Mining Mod [Mining_Mod],
More Monsters [mo_monsters],
More Insects [mo_insects],
Mutant Insects [mutant_insects],
DinoMod [DinoMod],
No Rail Stations [No_Rail_Stations],
Disable NPC Needs [no_npc_food],
SpeedyDex [speedydex],
Stats Through Kills [stats_through_kills],
Stats Through Skills [StatsThroughSkills],
Nonperishable Overhaul [Nonperishable_Overhaul],
Space Heater [space_heater],
Bionic Space Expander [Bionic_Space_Expander],
Craft Ammo Mags & Belt Links [SD_Magcrafting],
Dried Fruits [dried_fruits],
Expanded Archery [ExArch],
Large capacity storage CBMs [eps_cbm],
Pure Offal Sausage [offal-sausage],
You're gonna get canned! [can_mod],
Shrub it off [shrub_mod],
Folding Parts pack [deoxymod],
Jury-Rigged Robots [jury_rigged_robots],
Compatible Add Bandits [GOV_BANDITS],
More Armors [More_Armors],
Bootleg Walkers [Bootleg_Walkers]
]
Sorry to bother if it's an issue of too many mods or some obsoleted mods. I'm still learning.
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