Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
SUMMARY
SUMMARY: Content "Split vandalized shelter into a separate location category"
Purpose of change
Fixes #39393
This will allow the player to decide if they don't want to start in a vandalized shelter. If a random location is chosen, any variant of the shelter can be spawned.
Describe the solution
I split the vandalized shelter into its own type of building, giving it the same 3 variants as the clean/used shelter. If the player wants, they can still pick any kind of shelter variant, so any of the three can spawn as their starting location.
Describe alternatives you've considered
I considered removing the vandalized shelter altogether, but it should still remain in for those that want a more difficult Evacuee start.
Testing
I tested choosing the vandalized shelter and made sure all 3 variants were truly vandalized when they spawned. No intact doors/windows here! I also tested the base/used variant of the shelter to make sure no vandalized version spawned.
Menu option:
Additional context
N/A