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Club weapon balance (Part 3 of melee weapon balance project) #39649

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Brian-Otten
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Summary

SUMMARY: Balance "Rebalances club weapons"

Purpose of change

Mlangsdorf has been doing some deep analysis of the melee weapons and both analysis of dps of weapons and evaluating their strength ingame, and started a large "melee weapon balance" project. His analysis and his proposed values can be found here:
https://docs.google.com/spreadsheets/d/14eQIe4AO_f6OxCt1XcB4NLAs6-5R1wQW-ydZG0orYdY/edit#gid=1655515751
He wanted someone to start implementing the new values ingame, so i started work.

Describe the solution

Rebalances club weapons according to excel sheet.

Additional context

Credit to Mlangsdorf for the excellent analysis and for most of the proposed values.
Credit to vastin for review of the excel sheet.
Credit to hymore24/hirmuolio for the initial complaint.

@mlangsdorf mlangsdorf added Game: Balance Balancing of (existing) in-game features. Melee Melee weapons, tactics, techniques, reach attack labels Apr 18, 2020
@SirPendrak
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Maybe warhammer should get stabbing instead of cutting?

@Brian-Otten
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I thought that as well but when i spawned it ingame it seemed to have stabbing already (i have no clue why). so problem mysteriously solved?

@kevingranade kevingranade merged commit 6ea1540 into CleverRaven:master Apr 24, 2020
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4 participants