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Update materials for bullet damage type #40112

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merged 3 commits into from
May 4, 2020

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anothersimulacrum
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Summary

SUMMARY: None

Purpose of change

With #38912 merged, materials need updating for proper bullet resistances.

Describe the solution

Update materials, and some clothes to match with the values determined on this spreadsheet.
Armor requiring crafting recipe updates (survivor gear) were left out of these changes.

Testing

Tests run, with changes from #40111 applied.
Can inspect various changed armors and see they have the new values:
image

@anothersimulacrum anothersimulacrum changed the title Aramid Update materials for bullet damage type May 3, 2020
@ZhilkinSerg ZhilkinSerg added [JSON] Changes (can be) made in JSON Items / Item Actions / Item Qualities Items and how they work and interact labels May 4, 2020
@ZhilkinSerg ZhilkinSerg merged commit 141e5ff into CleverRaven:master May 4, 2020
@@ -39,7 +39,7 @@
"coverage": 85,
"encumbrance": 10,
"warmth": 15,
"material_thickness": 20,
"material_thickness": 16,
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This is wrong. ESAPI plates are 20mm thick on the lowest end.

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@anothersimulacrum anothersimulacrum May 4, 2020

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Is that what material thickness is supposed to represent? I was under the impression it's a magic number for determining armor values. If that is not so, ceramic or nylon need changes to prevent this from getting a buff if that is changed back.

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Just to outline how I see this working real quick, I'd like to standardize on a physical thickness measurement (ideally with units etc), and then we loop back and have some unit tests where we essentially recreate various ballistic acceptance testing procedures like, "this will block 3 rounds of 9mm Parabellum".

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4 participants