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Add pottery cottage basecamp #49333

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merged 12 commits into from
Jun 21, 2021

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krulunio
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Summary

Content "Add pottery cottage basecamp"

Purpose of change

I'm working on more basecamp types, here's pottery cottage basecamp (1 variant).

Describe the solution

Add rather short upgrade path: build butchery rack with table, build small blacksmith forge in 3 steps.
This camp camp doesn't support expansions, because it's often in the middle of river; however, it starts with most basecamp missions (except for: radio, relaying, walls, recruiting, scouting, patrolling, dismantling), kitchen, saltworks, clay working and fishing recipes. Butchery rack allows hunting, blacksmith adds blacksmith_recipes_1 and 7.

Describe alternatives you've considered

Allow expansions: house has 3 beds (if we count sofas), enough for 1.5 expansion; pottery cottage can spawn on riverside, usually with 4 non-river OMTs, one being pottery workshop with pond; this means we need to place 3 shacks: 1/4 of OMT is house, another 1/4 is garden with paths to garden and cellar (could fit 1 shack), rest is small river (could fit 3 shacks).

Testing

Created camp and upgraded it, here are screenshots.

@actual-nh actual-nh added 0.F Content Freeze Player Faction Base / Camp All about the player faction base/camp/site labels Jun 17, 2021
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A few grammar fixes from a sleep-deprived once-over...

@ZhilkinSerg ZhilkinSerg changed the base branch from master to 0.F-dev June 21, 2021 22:42
@ZhilkinSerg ZhilkinSerg merged commit c5e8aeb into CleverRaven:0.F-dev Jun 21, 2021
@ZhilkinSerg ZhilkinSerg mentioned this pull request Jun 21, 2021
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ZhilkinSerg pushed a commit that referenced this pull request Jul 3, 2021
anothersimulacrum pushed a commit to anothersimulacrum/Cataclysm-DDA that referenced this pull request Jul 3, 2021
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3 participants