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Increate Plate armor cover to 98% #49338
Conversation
A 5% chance to randomly hit plate armor joints is too high and unrealistic.
We understand that plate armour covers more than this, but until we have expanded armour code to allow partial hits and weakpoints in a reasonable way instead of all-or-nothing, and allowing hordes of monsters to overwhelm it, having a day-1-accessible armour suit make you functionally invulnerable to most threats in the game is not desired behaviour. |
Apparently @mlangsdorf feels differently so I'll reopen this to discuss. |
.... how is plate armor accesible day 1? It only spawns in Mansions (That are super rare now) and Museums (That usually appear in zombie-dense town centers). And if you want to craft one yourself, it needs Fab 8, a forge, and six different proficiencies. (In fact, aside of roleplaying, there is currently no reason to ever make one, since by the point when you can do it you can almost certainly make survivor gear than is superior in every way). |
Mansions are a potential starting spawn location. |
Not anymore actually. |
huh, I missed that fix. Good. Regardless, it is tangential to the main concern, which is that this is a bandaid patch that IMO isn't an appropriate fix to the issue. Since others disagree I've reopened this, but I've said my piece. |
Perhaps the (vast majority of the) spawns of plate armor in museums and mansions could be replaced with fake/poorly maintained plate armor with inferior stats? |
That's a related issue but not the same, it should be almost unthinkable that useable battle-ready plate armour that fits you spawns. Like, in a museum you could potentially find something like "museum plate armour" that's not really wearable, but perhaps studying it can give you proficiency training in making armour, and perhaps you can upgrade it into wearable plate armour. Spawn details aren't really a good replacement for my core issue though, which is that high coverage makes the armour close to perfect because we lack mechanisms for partial protection by armour, or for zombie hordes overwhelming you and pulling your plates off. |
Last Delivery (#39703) points player to mansion. |
Summary
Balance "Increases plate armor coverage from 95 to 98%"
Purpose of change
A 5% chance to randomly hit plate armor joints is too high and unrealistic.
Describe the solution
It's a simple number change
Describe alternatives you've considered
None
Testing
I debugged a suit of plate, confirmed the new coverage
Additional context
None