Revert to .NET Framework #949
Annotations
11 warnings
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/[email protected], actions/[email protected], actions/[email protected]. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
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Build YR:
ClientCore/OSVersion.cs#L1
Declare types in namespaces (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca1050)
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Build YR:
ClientCore/Enums/AllowPrivateMessagesFromEnum.cs#L3
Rename type name AllowPrivateMessagesFromEnum so that it does not end in 'Enum' (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca1711)
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Build YR:
ClientCore/SavedGameManager.cs#L15
Member 'saveRenameInProgress' is explicitly initialized to its default value (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca1805)
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Build YR:
ClientCore/CnCNet5/GameCollection.cs#L15
Rename type name GameCollection so that it does not end in 'Collection' (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca1711)
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Build YR:
ClientCore/CnCNet5/NameValidator.cs#L24
Prefer 'AsSpan' over 'Substring' when span-based overloads are available (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca1846)
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Build YR:
ClientCore/CnCNet5/GameCollection.cs#L280
Use 'string.StartsWith(char)' instead of 'string.StartsWith(string)' when you have a string with a single char (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca1866)
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Build YR:
ClientCore/CnCNet5/GameCollection.cs#L280
The behavior of 'string.StartsWith(string)' could vary based on the current user's locale settings. Replace this call in 'ClientCore.CnCNet5.GameCollection.GetIRCChannelNameFromIniFile(Rampastring.Tools.IniFile, string, string)' with a call to 'string.StartsWith(string, System.StringComparison)'. (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca1310)
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Build YR:
ClientCore/CnCNet5/GameCollection.cs#L297
Prefer using 'string.Equals(string, StringComparison)' to perform a case-insensitive comparison, but keep in mind that this might cause subtle changes in behavior, so make sure to conduct thorough testing after applying the suggestion, or if culturally sensitive comparison is not required, consider using 'StringComparison.OrdinalIgnoreCase' (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca1862)
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Build YR:
ClientCore/CnCNet5/GameCollection.cs#L313
Prefer using 'string.Equals(string, StringComparison)' to perform a case-insensitive comparison, but keep in mind that this might cause subtle changes in behavior, so make sure to conduct thorough testing after applying the suggestion, or if culturally sensitive comparison is not required, consider using 'StringComparison.OrdinalIgnoreCase' (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca1862)
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Build YR:
ClientCore/CnCNet5/GameCollection.cs#L343
Prefer using 'string.Equals(string, StringComparison)' to perform a case-insensitive comparison, but keep in mind that this might cause subtle changes in behavior, so make sure to conduct thorough testing after applying the suggestion, or if culturally sensitive comparison is not required, consider using 'StringComparison.OrdinalIgnoreCase' (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca1862)
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