A project template for Phaser 3, Webpack 5, TypeScript, and Phaser Editor 2D v3.
This project requires Node.js and NPM.js. It is recommended that you learn the basics of Webpack.js.
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Install dependencies:
npm install
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Run the development server:
npm start
Open the browser at
http://127.0.0.1:8080
. -
Make a production build:
npm build
It is generated in the
/dist
folder.
There are a lot of files present in the project that are not relevant to Phaser Editor 2D. For example, the whole node_modules
folder should be excluded from the editor's project.
The /.skip
file lists the folders and files to exclude from the editor's project.
Learn more about resource filtering in Phaser Editor 2D
The /static
folder contains the assets (images, audio, atlases) used by the game. Webpack copies it to the distribution folder and makes it available as a root path. For example, http://127.0.0.1:8080/assets
points to the /static/assets
folder.
By default, Phaser Editor 2D uses the project's root as the start path for the assets. You can change it by creating an empty publicroot
file. That is the case of the /static/publicroot
file, which allows adding files to the Asset Pack file (/static/assets/asset-pack.json
) using correct URLs.
The /src
folder contains all the JavaScript code, including the scene and user component files, in addition to the Phaser Editor 2D compilers output.
We recommend using Visual Studio Code for editing the code files.
In many tutorials about Phaser Editor 2D, the JavaScript files are loaded using the Asset Pack editor. When using Webpack this is not needed. Just use the Asset Pack editor for loading the art assets.
The Scenes and User Components are configured to compile to TypeScript ES modules. Also, the compilers auto-import the classes used in the generated code.
Created and maintained by the Phaser Editor 2D team.