Skip to content

Fix IsNullOrEmptyStateTrigger for Uno to consider FEs as non-empty #1077

Fix IsNullOrEmptyStateTrigger for Uno to consider FEs as non-empty

Fix IsNullOrEmptyStateTrigger for Uno to consider FEs as non-empty #1077

Re-run triggered July 9, 2024 19:54
Status Success
Total duration 49m 31s
Billable time 2h 53m
Artifacts 6

build.yml

on: pull_request
Matrix: build
Matrix: sign
Matrix: release
Fit to window
Zoom out
Zoom in

Annotations

4 warnings
build (WinUI2)
No files were found with the provided path: ./*.zip. No artifacts will be uploaded.
build (WinUI2)
No files were found with the provided path: C:\a\Windows\Windows/CrashDumps. No artifacts will be uploaded.
build (WinUI3)
No files were found with the provided path: C:\a\Windows\Windows/CrashDumps. No artifacts will be uploaded.
build (WinUI3)
No files were found with the provided path: ./*.zip. No artifacts will be uploaded.

Artifacts

Produced during runtime
Name Size
build-logs-WinUI3 Expired
30.4 MB
nuget-packages-WinUI3 Expired
9.98 MB