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cS.Saving
CritteRo edited this page Jun 20, 2021
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TriggerEvent('cS.Saving', _text, _type, _waitTime, _playSound)
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_text
:: Text to display on the UI. -
_type
:: 1 = Scaleform. 2 or others = non-scaleform. -
_waitTime
:: Time that the UI will be shown. Measured in seconds. -
_playSound
:: Boolean. Play a sound when event is triggered.
TriggerEvent('cS.Saving', "Saving character. Please don't log off.", 1, 7, true)
TriggerEvent('cS.Saving', "Waiting for other players...", 2, 7, false)
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