Skip to content

v1.2 - Sound and EMP

Compare
Choose a tag to compare
@Crowdedlight Crowdedlight released this 01 Jul 17:53
· 249 commits to main since this release
  • Added so TFAR is no longer a hard dependency and the TFAR features and modules are only available if TFAR is loaded. So the rest of the features can be used without TFAR error messages
  • Added EMP module. Zeus can now trigger an EMP that will destory/damage/remove electronic equipment on units and cars. For more info read the feature description.
  • Added EMP immunity module. Zeus can set units or vehicles immune against EMP. Vehicles set to immune will also protect any units inside it.
  • Added Sound module and included multiple sounds for immersion. Module can play sounds on repeat with the chosen delay, volume and range. Or used as a one-off play of a sound. All sounds are played in the 3D world as can thus be heard by players in relation to their relative position.
  • Changed so the TFAR Jammer default sound is now using the new sound module, and multiple jammers can be heard if within range. Also added start and stop sounds to the dataterminal