Releases: Crowdedlight/Crows-Electronic-Warfare
Releases · Crowdedlight/Crows-Electronic-Warfare
v1.3.9 - bugfix
- Fixed hardcoded list of radiochatter sounds. So now you can add custom sounds in the template or from other mods, and register them with the radiochatter module for use
v1.3.8 - Added sounds for halloween
- Added some halloween themed sounds
v1.3.6 - bugfixes
- Fixed bug in addSound. It now works.
- Fixed bug in zeus help text not showing sounds
- Added telephone and chainsaw sounds
- Fixed bug in morse-code sound.
- Fixed so RC'ing a unit with spectrum device, without having on one your zeus-character, will allow you to track signals
v1.3.4 - bugfixes
- Fixed error caused by placing a jammer since last update
- Added demining drones to be "jammable" with spectrum device
v1.3.3 - Hotfix for EMP module
- Fixed bug with emp module where it would fire prematurely when used
v1.3.2 - TFAR radio tracking and listening
- Added so the "play sound" module can play sound locally for specific players. If no players are selected it will play for all players. (Halloween can be more spooky with sounds only heard by some players)
- Added Icom radio equipment (Under misc). Having this in inventory when using spectrum device with TFAR tracking enabled, you can now listen to the actual TFAR radio communication. (left mouse button when signal is selected)
- Fixed bug where TFAR radio tracking wouldn't make a signal for players after respawn
- Fixed bug where players joining after TFAR radio tracking was enabled didn't get it enabled.
- Fixed so Zeus can use TFAR radio tracking and the spectrum device when Remote-controlling an unit. They are now used from the POV of the RC unit, and not the zeus body.
- Fixed issue with spectrum device and zoom on the frequencies with middle mouse-button. (shift + mmb, resets zoom)
- Added some of the new sounds from the "radiochatter" voice-packs to the playsound module
- Changed license to be Arma public share-alike forwards.
v1.3.1 - Jamming bugfix
v1.3.0 - Spectrum, Jamming and Tracking
Recommend checking https://github.com/Crowdedlight/Crows-Electronic-Warfare/wiki/Spectrum-Device-and-Tracking to see how the new spectrum device features work. The same wiki also has details about the other features.
Features
- redone spectrum tracking to use different frequencies for different antennas
- added TFAR radio tracking. If enabled by zeus each transmission on the radio broadcasts a signal using the radio frequency. (You cannot see your own signal)
- added radio chatter signals for AI
- added voicelines and voicepacks to RadioChatter module. So you can listen in to signals
- added UGV jamming
- added sound and multiple player jamming fixes
- added CBA setting to enable or disable the spectrum device
- added text for zeus to see units where sound/signal/jamming module is applied. Toggable with keybind
- made it optional for emp to spawn device object
- adding zoom to spectrum device gui. So you can zoom in on the selected spectrum in case multiple signals overlap.
- updated direction strength calculation for spectrum device tracking. Now it fall off much quicker when looking away from the target.
bugfixes
- fixed performance issues with emp
- added emp support to tfar radio tracking so we can't track disabled tfar radios
- fixed bug with jammer not being reset if the its removed with the zeus module and its the only active jammer
v1.2 - Sound and EMP
- Added so TFAR is no longer a hard dependency and the TFAR features and modules are only available if TFAR is loaded. So the rest of the features can be used without TFAR error messages
- Added EMP module. Zeus can now trigger an EMP that will destory/damage/remove electronic equipment on units and cars. For more info read the feature description.
- Added EMP immunity module. Zeus can set units or vehicles immune against EMP. Vehicles set to immune will also protect any units inside it.
- Added Sound module and included multiple sounds for immersion. Module can play sounds on repeat with the chosen delay, volume and range. Or used as a one-off play of a sound. All sounds are played in the 3D world as can thus be heard by players in relation to their relative position.
- Changed so the TFAR Jammer default sound is now using the new sound module, and multiple jammers can be heard if within range. Also added start and stop sounds to the dataterminal
Initial Release
Initial release.
Includes Signal source tracking with spectrum analyzer and TFAR jamming