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D3D8LTCG symbols fixes after include .text section filter #186
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Updated: - 4034, 5455 - 1024 (aka 5455)
Updated: - 3911 Removed: - 1024
Removed: - D3DDevice_LazySetStateVB (5028, 5558) - CDevice_SetStateVB (4134) Updated: - CDevice_SetStateVB (3911, 4034) Added: - CDevice_SetStateVB_8 (3911, 4039)
Removed: - 4627, 5028 Updated: - 3911, 4034, 1024, 1036
Renamed: - 1024 to 1036 Updated: - 3911, 4034 - 1036, 1048 Added: - 1024 ------ Unused signatures removed: - 4134, 4361, 4627
Updated: - 3911, 4039 - 1024, 1036, 1048
Renamed: - D3DCubeTexture_GetCubeMapSurface2 to D3DCubeTexture_GetCubeMapSurface (1024) Updated: - 3911, 4627 - D3DCubeTexture_GetCubeMapSurface (1024) Added: - D3DCubeTexture_GetCubeMapSurface2 (1024)
Updated: - 3911, 4627, 1024, 1036
Renamed: - D3DDevice_SetTile_0 (2024) to D3DDevice_SetTile_0__LTCG_eax1_ecx2 (3911) - D3DDevice_SetTile_0 (2036) to D3DDevice_SetTile_0__LTCG_ecx1_eax2 (4432) - D3DDevice_SetTile_0 (2048) to D3D_SetTileNoWait_0__LTCG_ecx1_eax2 (4721) - D3DDevice_SetTile_0 (2060) to D3D_SetTileNoWait_0__LTCG_eax1_ecx2 (5455) - D3DDevice_SetTile_0 (2072) to D3D_SetTileNoWait_0__LTCG_ecx1_eax2 (5849) Updated: - D3DDevice_SetTile (3911, 4034) - D3D_SetTileNoWait (4627, 5455) - D3DDevice_SetTile_0__LTCG_eax1_ecx2 (3911) - D3DDevice_SetTile_0__LTCG_ecx1_eax2 (4432, 4721, 5849) - D3D_SetTileNoWait_0__LTCG_eax1_ecx2 (5455) Added: - D3DDevice_SetTile_0__LTCG_ebx1_eax2 (4039) - D3D_SetTileNoWait_0__LTCG_eax1_ecx2 (2024, 2048, 5659)
…PLETE) Added: - D3DDevice_SetTextureStageStateNotInline (3911, 4034) - D3DDevice_SetTextureStageStateNotInline_0__LTCG_ecx1_edx2_eax3 (3911) - D3DDevice_SetTextureStageStateNotInline_0__LTCG_eax1_edx2_ecx3 (4039) - D3DDevice_SetTextureStageStateNotInline2_0__LTCG_eax1_edx2_ecx3 (4039) - D3D_CDevice_SetTextureStageStateNotInline_0__LTCG_eax1_edx2_ecx3 (4039) - D3DDevice_SetTextureStageStateNotInline_0__LTCG_ecx1_eax2_edx3 (4432) - D3DDevice_SetTextureStageStateNotInline_0__LTCG_eax1_edx2_esi3 (4531)
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This was referenced Feb 20, 2023
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When include .text section to the filter for D3D8LTCG titles, numerous of redundant warnings for symbols detected along with weak signatures aren't detecting correct symbol.
All updated signatures except for D3DDevice_SetTextureStageStateNotInline symbol are completed. D3DDevice_SetTextureStageStateNotInline symbol currently have side effect for redundant symbol detected. However, identification of the function indeed look accurate but needs improvement to tell the difference for which one is and isn't extended function which may have absorb into another function. Or has a return. I recommended to ignore D3DDevice_SetTextureStageStateNotInline's commit as it is an improvement but incomplete. I will create a ticket for this incomplete detection.