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Danduriel
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Jan 26, 2017
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#ifndef ENGINE_H | ||
#define ENGINE_H | ||
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#include <SFML/Graphics.hpp> | ||
#include <vector> | ||
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class gamestate; | ||
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class engine | ||
{ | ||
public: | ||
engine(); | ||
virtual ~engine(); | ||
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void init(); | ||
void cleanup(); | ||
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void changeState(gamestate* state); | ||
void pushState(gamestate* state); | ||
void popState(); | ||
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void handleevents(); | ||
void update(); | ||
void draw(); | ||
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bool running() {return m_running;} | ||
void quit(){m_running = false;} | ||
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//Adjust here for different games! | ||
// sf::RenderWindow window(sf::VideoMode(1280, 800), "Rocky the rocket's path to infinity and beyond!"); | ||
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protected: | ||
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private: | ||
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std::vector<gamestate*> states; | ||
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bool m_running; | ||
bool m_fullscreen; // for later use | ||
}; | ||
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#endif // ENGINE_H |
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#ifndef GAMESTATE_H | ||
#define GAMESTATE_H | ||
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#include <SFML/Graphics.hpp> | ||
#include "engine.h" | ||
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class gamestate : public sf::Drawable | ||
{ | ||
public: | ||
//gamestate(); | ||
virtual ~gamestate(); | ||
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virtual void init(); | ||
virtual void cleanup(); | ||
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virtual void pause(); | ||
virtual void resume(); | ||
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virtual void handeEvents(engine* game) = 0; | ||
virtual void update(engine* game) = 0; | ||
virtual void draw(engine* game) = 0; | ||
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void changeState(engine* game, gamestate* state) | ||
{ | ||
game->changeState(state); | ||
} | ||
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protected: | ||
gamestate(){} | ||
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private: | ||
}; | ||
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#endif // GAMESTATE_H |
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#ifndef HELPER_H | ||
#define HELPER_H | ||
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class helper | ||
{ | ||
public: | ||
helper(); | ||
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protected: | ||
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private: | ||
}; | ||
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#endif // HELPER_H |
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#include "engine.h" | ||
#include <stdio.h> | ||
engine::engine() | ||
{ | ||
//ctor | ||
} | ||
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engine::~engine() | ||
{ | ||
//dtor | ||
} | ||
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void engine::init(){} | ||
void engine::cleanup() | ||
{ | ||
while(!states.empty() ) | ||
{ | ||
states.back()->cleanup(); | ||
states.pop_back(); | ||
} | ||
std::printf("debug: engine::cleanup"); | ||
} | ||
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void engine::changeState(gamestate* state) | ||
{ | ||
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} | ||
void engine::pushState(gamestate* state){} | ||
void engine::popState(){} | ||
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void engine::handleevents(){} | ||
void engine::update(){} | ||
void engine::draw(){} |
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#include "gamestate.h" | ||
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/*gamestate::gamestate() | ||
{ | ||
//ctor | ||
} | ||
*/ | ||
gamestate::~gamestate() | ||
{ | ||
//dtor | ||
} | ||
void gamestate::init(){} | ||
void gamestate::cleanup(){} | ||
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void gamestate::pause(){} | ||
void gamestate::resume(){} | ||
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void gamestate::handeEvents(engine* game){} | ||
void gamestate::update(engine* game){} | ||
void gamestate::draw(engine* game){} | ||
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#include "helper.h" | ||
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helper::helper() | ||
{ | ||
//ctor | ||
} |
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<?xml version="1.0" encoding="UTF-8" standalone="yes" ?> | ||
<CodeBlocks_project_file> | ||
<FileVersion major="1" minor="6" /> | ||
<Project> | ||
<Option title="test" /> | ||
<Option pch_mode="2" /> | ||
<Option compiler="gcc" /> | ||
<Build> | ||
<Target title="Debug"> | ||
<Option output="bin/Debug/test" prefix_auto="1" extension_auto="1" /> | ||
<Option object_output="obj/Debug/" /> | ||
<Option type="1" /> | ||
<Option compiler="gcc" /> | ||
<Compiler> | ||
<Add option="-g" /> | ||
<Add directory="./include" /> | ||
<Add directory=".include" /> | ||
</Compiler> | ||
<Linker> | ||
<Add library="sfml-graphics-d" /> | ||
<Add library="sfml-window-d" /> | ||
<Add library="sfml-system-d" /> | ||
<Add directory="/usr/local/lib" /> | ||
</Linker> | ||
</Target> | ||
<Target title="Release"> | ||
<Option output="bin/Release/test" prefix_auto="1" extension_auto="1" /> | ||
<Option object_output="obj/Release/" /> | ||
<Option type="1" /> | ||
<Option compiler="gcc" /> | ||
<Compiler> | ||
<Add option="-O2" /> | ||
<Add directory="./include" /> | ||
<Add directory=".include" /> | ||
</Compiler> | ||
<Linker> | ||
<Add option="-s" /> | ||
<Add library="sfml-graphics" /> | ||
<Add library="sfml-window" /> | ||
<Add library="sfml-system" /> | ||
</Linker> | ||
</Target> | ||
</Build> | ||
<Compiler> | ||
<Add option="-Wall" /> | ||
</Compiler> | ||
<Unit filename=".include/engine.h" /> | ||
<Unit filename=".include/gamestate.h" /> | ||
<Unit filename=".include/helper.h" /> | ||
<Unit filename=".src/engine.cpp" /> | ||
<Unit filename=".src/gamestate.cpp" /> | ||
<Unit filename="include/main.h" /> | ||
<Unit filename="src/main.cpp" /> | ||
<Extensions> | ||
<envvars /> | ||
<code_completion /> | ||
<lib_finder disable_auto="1" /> | ||
<debugger /> | ||
</Extensions> | ||
</Project> | ||
</CodeBlocks_project_file> |
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<?xml version="1.0" encoding="UTF-8" standalone="yes" ?> | ||
<CodeBlocks_layout_file> | ||
<FileVersion major="1" minor="0" /> | ||
<ActiveTarget name="Debug" /> | ||
<File name="src/main.cpp" open="1" top="0" tabpos="1" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0"> | ||
<Cursor> | ||
<Cursor1 position="90" topLine="0" /> | ||
</Cursor> | ||
</File> | ||
<File name=".src/gamestate.cpp" open="0" top="0" tabpos="0" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0"> | ||
<Cursor> | ||
<Cursor1 position="300" topLine="0" /> | ||
</Cursor> | ||
</File> | ||
<File name=".include/engine.h" open="1" top="0" tabpos="7" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0"> | ||
<Cursor> | ||
<Cursor1 position="83" topLine="0" /> | ||
</Cursor> | ||
</File> | ||
<File name=".src/engine.cpp" open="1" top="1" tabpos="9" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0"> | ||
<Cursor> | ||
<Cursor1 position="187" topLine="0" /> | ||
</Cursor> | ||
</File> | ||
<File name=".include/gamestate.h" open="0" top="0" tabpos="0" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0"> | ||
<Cursor> | ||
<Cursor1 position="196" topLine="0" /> | ||
</Cursor> | ||
</File> | ||
</CodeBlocks_layout_file> |
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//////////////////////////////////////////////////////////// | ||
// | ||
// SFML - Simple and Fast Multimedia Library | ||
// Copyright (C) 2007-2016 Laurent Gomila ([email protected]) | ||
// | ||
// This software is provided 'as-is', without any express or implied warranty. | ||
// In no event will the authors be held liable for any damages arising from the use of this software. | ||
// | ||
// Permission is granted to anyone to use this software for any purpose, | ||
// including commercial applications, and to alter it and redistribute it freely, | ||
// subject to the following restrictions: | ||
// | ||
// 1. The origin of this software must not be misrepresented; | ||
// you must not claim that you wrote the original software. | ||
// If you use this software in a product, an acknowledgment | ||
// in the product documentation would be appreciated but is not required. | ||
// | ||
// 2. Altered source versions must be plainly marked as such, | ||
// and must not be misrepresented as being the original software. | ||
// | ||
// 3. This notice may not be removed or altered from any source distribution. | ||
// | ||
//////////////////////////////////////////////////////////// | ||
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#ifndef SFML_AUDIO_HPP | ||
#define SFML_AUDIO_HPP | ||
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//////////////////////////////////////////////////////////// | ||
// Headers | ||
//////////////////////////////////////////////////////////// | ||
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#include <SFML/System.hpp> | ||
#include <SFML/Audio/InputSoundFile.hpp> | ||
#include <SFML/Audio/Listener.hpp> | ||
#include <SFML/Audio/Music.hpp> | ||
#include <SFML/Audio/OutputSoundFile.hpp> | ||
#include <SFML/Audio/Sound.hpp> | ||
#include <SFML/Audio/SoundBuffer.hpp> | ||
#include <SFML/Audio/SoundBufferRecorder.hpp> | ||
#include <SFML/Audio/SoundFileFactory.hpp> | ||
#include <SFML/Audio/SoundFileReader.hpp> | ||
#include <SFML/Audio/SoundFileWriter.hpp> | ||
#include <SFML/Audio/SoundRecorder.hpp> | ||
#include <SFML/Audio/SoundSource.hpp> | ||
#include <SFML/Audio/SoundStream.hpp> | ||
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#endif // SFML_AUDIO_HPP | ||
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//////////////////////////////////////////////////////////// | ||
/// \defgroup audio Audio module | ||
/// | ||
/// Sounds, streaming (musics or custom sources), recording, | ||
/// spatialization. | ||
/// | ||
//////////////////////////////////////////////////////////// |
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//////////////////////////////////////////////////////////// | ||
// | ||
// SFML - Simple and Fast Multimedia Library | ||
// Copyright (C) 2007-2016 Laurent Gomila ([email protected]) | ||
// | ||
// This software is provided 'as-is', without any express or implied warranty. | ||
// In no event will the authors be held liable for any damages arising from the use of this software. | ||
// | ||
// Permission is granted to anyone to use this software for any purpose, | ||
// including commercial applications, and to alter it and redistribute it freely, | ||
// subject to the following restrictions: | ||
// | ||
// 1. The origin of this software must not be misrepresented; | ||
// you must not claim that you wrote the original software. | ||
// If you use this software in a product, an acknowledgment | ||
// in the product documentation would be appreciated but is not required. | ||
// | ||
// 2. Altered source versions must be plainly marked as such, | ||
// and must not be misrepresented as being the original software. | ||
// | ||
// 3. This notice may not be removed or altered from any source distribution. | ||
// | ||
//////////////////////////////////////////////////////////// | ||
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#ifndef SFML_ALRESOURCE_HPP | ||
#define SFML_ALRESOURCE_HPP | ||
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//////////////////////////////////////////////////////////// | ||
// Headers | ||
//////////////////////////////////////////////////////////// | ||
#include <SFML/Audio/Export.hpp> | ||
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namespace sf | ||
{ | ||
//////////////////////////////////////////////////////////// | ||
/// \brief Base class for classes that require an OpenAL context | ||
/// | ||
//////////////////////////////////////////////////////////// | ||
class SFML_AUDIO_API AlResource | ||
{ | ||
protected: | ||
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//////////////////////////////////////////////////////////// | ||
/// \brief Default constructor | ||
/// | ||
//////////////////////////////////////////////////////////// | ||
AlResource(); | ||
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//////////////////////////////////////////////////////////// | ||
/// \brief Destructor | ||
/// | ||
//////////////////////////////////////////////////////////// | ||
~AlResource(); | ||
}; | ||
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} // namespace sf | ||
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#endif // SFML_ALRESOURCE_HPP | ||
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//////////////////////////////////////////////////////////// | ||
/// \class sf::AlResource | ||
/// \ingroup audio | ||
/// | ||
/// This class is for internal use only, it must be the base | ||
/// of every class that requires a valid OpenAL context in | ||
/// order to work. | ||
/// | ||
//////////////////////////////////////////////////////////// |
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