Releases: Danilodum/dark_souls_hkx
Releases · Danilodum/dark_souls_hkx
Noesis plugins with extra root bone + root motion
Noesis plugin + hkx converter
- Place hkx converter "SSFADF.exe" (sorry that was a keyboard-mash name) in root of hkx animation directory, double-click, it will recursively search for all animations (*.hkx except Skeleton.hkx and Skeleton-out.hkx)
- use hkxcmd http://www.nexusmods.com/skyrim/download/37272 to convert Skeleton.hkx file to Skeleton-out.hkx
- *.damnhavok files are importable in noesis, copy the dll to your noesis plugins folder (where the other dll's are), NOTE: the plugin expects a "Skeleton-out.hkx" file (that exact name) in the same folder as the .damnhavok animation file being opened.
- when exporting from noesis, make sure you use fbx as both "Main output type" and "Additional animation output"
new: if you want to extract root motion, be sure to convert all the .hkx files with hkxcmd (hkxcmd convert "path_to_hkx_files_folder"
)
UPDATE: PLEASE RE-DOWNLOAD DLL
FLVER plugin + boss/map texture extractor
Boss/Map Extractor
- Extract chr/c4100.chrbnd.dcx (Artorias) with BinderTool.exe (drag .dcx file on .exe)
- Unbind with Gibbed.DarkSouls.Unbind.exe (drag .bnd file on .exe)
- Copy \bdtTextureExtractorv1.1\chrtpfbdt.exe to ~\dvdbnd0_unpack\chr\c4100.chrbnd\c4100_unpack\FRPG\data\INTERROOT_win32\chr\c4100
- Copy the right xml file from xml.zip (\xml\c4100.xml in this case) to ~\dvdbnd0_unpack\chr\c4100.chrbnd\c4100_unpack\FRP G\data\INTERROOT_win32\chr\c4100
- drag the right xml file (c4100.xml in this case) on top of chrtpfbdt.exe (for bosses) or tpfbdt.exe (for maps)
- In the same folder will now be .tpf.dcx files, extract with BinderTool.exe!
- Unbind tpf's with Gibbed.DarkSouls.TextureConvert.exe
Hint: there are many .tpf.dcx files, a way to deal with that:
- select all the extracted .dcx files
- shift + right-click -> copy as path (only appears with shift in explorer context menu)
- paste in a text editor with find + replace function
- _find the _starting-two-characters* and replace with the path to "BinderTool.exe" space + starting-two-characters
- save as .bat file
- double-click .bat file
- Do the same for the tpf's with TextureConvert.exe
FLVER plugin
- Requires a "Skeleton-out.hkx" to be in the same folder as the .flver, this file contains the skeleton information that is used, the file flv has shit skeleton data
- Use hkxcmd to convert Skeleton.hkx (binary skeleton) to Skeleton-out.hkx (xml)
- link: http://www.nexusmods.com/skyrim/download/37272
- export as fbx
- import with scale cm (3ds max)