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##Roadmap:

  1. Stay true to vanilla RA2 (for now)

  2. Implement factions in order

  3. Implement actor types in order for each faction

Factions:

  • America
  • Korea
  • France
  • Germany
  • Great Britain
  • Libya
  • Cuba
  • Iraq
  • Russia

Actors:

  • Structures (power plant → tech center)
  • Support structures (walls, defenses, etc)
  • Vehicles
  • Infantry
  • Aircraft
  • Naval
  • Special Units (including infiltration unlocks)
  • Civilian actors
  • Tech structures

After all actors are in the game we can focus on support powers / superweapons.

Reference links:

##OpenRA stuff to watch/review:

##Development Notes:

  • mk anims are in isotemp.mix (or isosno.. etc)
  • gg/ng anims are in generic.mix
  • icons are in cameo.mix
  • infantry are in conquer.mix

Sequence 'Tick' properties are the number of milliseconds per frame.

Tile type indices:

  • 00 = Clear
  • 01 = Ice
  • 02 = Unknown
  • 03 = Unknown
  • 04 = Unknown
  • 05 = Tunnel
  • 06 = Railroad
  • 07 = Rock
  • 08 = Unknown
  • 09 = Water
  • 10 = Beach
  • 11 = Road
  • 12 = Some LAT Transitions
  • 13 = Mostly Slopes
  • 14 = Rough
  • 15 = Cliff

Wall, Tiberium, and Weeds are somewhere in this list, even though they are overlays and not tiletypes, because they affect actor movement speed.

Tutorial: Converting Westwood maps (TS/RA2) to OpenRA.

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Unoffical Red Alert 2 mod for OpenRA.

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