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Unreal Ink v4.25.3-3

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@DavidColson DavidColson released this 10 Oct 22:19
· 6 commits to master since this release

Another chunky update to the plugin brings this plugin inline with the full featureset of the ink C# api. I'm considering it "done" at this point, though note that there are still improvements that can be made. It has everything you would want to make a game with.

Changes

  • Added BuildStringOfHeirarchy function
  • Added support for querying global tags
  • Warnings are now properly reported while running the story
  • Added background thread saving functions
  • Added function to get path string from story state
  • Maybe added Mac support? Everything is there, need someone to test it for me.
  • Added variable state structure for querying or setting any variable state in the story
  • Added HasFunction and EvaluateFunction calls for executing code inside the story
  • Added external functions which can be bound to delegates. Don't know how to make this work in blueprints nicely, but it's exposed to C++ for now.