Unreal Ink v4.25.3-3
Another chunky update to the plugin brings this plugin inline with the full featureset of the ink C# api. I'm considering it "done" at this point, though note that there are still improvements that can be made. It has everything you would want to make a game with.
Changes
- Added BuildStringOfHeirarchy function
- Added support for querying global tags
- Warnings are now properly reported while running the story
- Added background thread saving functions
- Added function to get path string from story state
- Maybe added Mac support? Everything is there, need someone to test it for me.
- Added variable state structure for querying or setting any variable state in the story
- Added HasFunction and EvaluateFunction calls for executing code inside the story
- Added external functions which can be bound to delegates. Don't know how to make this work in blueprints nicely, but it's exposed to C++ for now.