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NewCTF v15

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@Deaod Deaod released this 18 Aug 21:47
· 53 commits to master since this release

Changelog

  • Added secondary spawn algorithm, which is designed to never fail assigning a spawn point
    • Existing spawn algorithm renamed to primary algorithm
    • Spawns through the secondary algorithm are announced to all players
  • Relaxed visibility check for spawn points
    • Trace from eye level of player to eye level of spawn point, in addition to existing trace from eye level of player to center of spawn point
  • Added visualization for spawns
    • Their texture indicates whats blocking those spawns from being used
      • Green: Spawn can be used
      • Red: Spawn blocked by enemy
      • Blue: Spawn blocked by friend
      • Yellow: Spawn blocked by flag
      • Grey: Spawn blocked because it was used too recently
    • If NewCTF spawn system is not used (Threshold > MaxPlayers), spawns always have a grey texture
  • Added setting bSpawnExtrapolateMovement
    • Defaults to True
    • If True, players are considered to be in two positions at the same time for spawn blocking purposes:
      • their current location on the server and
      • an extrapolated position based on their current trajectory and ping

Full Changelog: v14...v15