NewCTF v15
Changelog
- Added secondary spawn algorithm, which is designed to never fail assigning a spawn point
- Existing spawn algorithm renamed to primary algorithm
- Spawns through the secondary algorithm are announced to all players
- Relaxed visibility check for spawn points
- Trace from eye level of player to eye level of spawn point, in addition to existing trace from eye level of player to center of spawn point
- Added visualization for spawns
- Their texture indicates whats blocking those spawns from being used
- Green: Spawn can be used
- Red: Spawn blocked by enemy
- Blue: Spawn blocked by friend
- Yellow: Spawn blocked by flag
- Grey: Spawn blocked because it was used too recently
- If NewCTF spawn system is not used (Threshold > MaxPlayers), spawns always have a grey texture
- Their texture indicates whats blocking those spawns from being used
- Added setting
bSpawnExtrapolateMovement
- Defaults to
True
- If
True
, players are considered to be in two positions at the same time for spawn blocking purposes:- their current location on the server and
- an extrapolated position based on their current trajectory and ping
- Defaults to
Full Changelog: v14...v15