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XR Support + Bloom Improvements #212

Merged
merged 52 commits into from
Jan 27, 2024
Merged

XR Support + Bloom Improvements #212

merged 52 commits into from
Jan 27, 2024

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Delt06
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@Delt06 Delt06 commented Jan 21, 2024

Closes #213, Closes #214

  • Single Pass Instanced
  • Mirror View
  • Occlusion Mesh
  • Copy Depth
  • Ensure feature support
    • Pre-Pass
      • Depth
      • Normals
    • Sampling Depth/Color during forward pass
      • Depth texture
      • Opaque texture
    • Skybox
    • Rendering to an intermediate RT
    • Post Processing
      • Post FX Stack
      • Bloom
      • Debug
        • Pre-pass
      • Screen-Space Outlines
        • Post-Processing
        • After Opaque
      • Sharpen
      • Light Scattering
      • SSAO
        • Only in XR: When NOT rendering to an intermediate texture
    • Off-Screen Transparency
      • When NOT rendering to an intermediate texture
      • Fix in scene view
    • MSAA
  • Ensure GAPI support
    • DX11
    • Vulkan
    • OpenGLES
    • WebGL: fix MSAA
  • Selectively disable XR (toggle on additional camera data, when rendering to an RT)
  • Wiki page

Will do later (create issues):

  • XR: Foveated rendering
  • XR: native render pass

Most likely won't support (add errors):

  • Multi/partial camera viewport
  • Temporal AA
  • Motion Vectors Pre-Pass
  • Tiled Lighting
  • Multi Pass stereo rendering

@Delt06 Delt06 changed the title XR Support XR Support + Bloom Improvements Jan 22, 2024
Delt06 added 23 commits January 24, 2024 17:41
@Delt06 Delt06 marked this pull request as ready for review January 27, 2024 11:58
@Delt06 Delt06 merged commit a458778 into master Jan 27, 2024
@Delt06 Delt06 deleted the xr branch January 27, 2024 11:59
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Bloom Pattern Improvements XR Support
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