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Add NetworkedComponent to new components
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BarryNorfolk committed Feb 1, 2025
1 parent cddaa4a commit 6ae374d
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Showing 3 changed files with 9 additions and 3 deletions.
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using Robust.Shared.GameStates;

namespace Content.Shared._DV.Damage.Components;

/// <summary>
/// Allows entities to have additional stamina damage for their melee
/// and weapon attacks.
/// <see cref="Shared.Damage.Events.StaminaMeleeHitEvent"/>
/// </summary>
[RegisterComponent]
[RegisterComponent, NetworkedComponent]
public sealed partial class BonusStaminaDamageComponent : Component
{
/// <summary>
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using Robust.Shared.GameStates;

namespace Content.Shared._DV.Prying.Components;

/// <summary>
/// Alters the interaction speed of attached entity's tools.
/// </summary>
[RegisterComponent]
[RegisterComponent, NetworkedComponent]
public sealed partial class PlayerToolModifierComponent : Component
{
/// <summary>
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using Robust.Shared.GameStates;

namespace Content.Shared._DV.Weapons.Ranged.Components;

/// <summary>
/// Alters the accuracy of attached entity's held or wielded guns via
/// <see cref="Shared.Weapons.Ranged.Events.GunRefreshModifiersEvent"/>.
/// </summary>
[RegisterComponent]
[RegisterComponent, NetworkedComponent]
public sealed partial class PlayerAccuracyModifierComponent : Component
{
/// <summary>
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