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Shark Race - Feroxi #1669
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Shark Race - Feroxi #1669
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RSI Diff Bot; head commit b87d326 merging into b2a1da2 Resources/Textures/_DV/Effects/speech.rsi
Resources/Textures/_DV/Mobs/Customization/Feroxi/body_markings.rsi
Resources/Textures/_DV/Mobs/Customization/Feroxi/ear_markings.rsi
Resources/Textures/_DV/Mobs/Customization/Feroxi/snout_markings.rsi
Resources/Textures/_DV/Mobs/Customization/Feroxi/tail_markings.rsi
Resources/Textures/_DV/Mobs/Species/Feroxi/parts.rsi
Resources/Textures/_DV/Objects/Tanks/emergency_double_water_vapor.rsi
Resources/Textures/_DV/Objects/Tanks/emergency_extended_water_vapor.rsi
Resources/Textures/_DV/Objects/Tanks/emergency_water_vapor.rsi
Resources/Textures/_DV/Objects/Tanks/water_vapor.rsi
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Something about i like sharks, idk draft pr cause im stupid and this will take me a while (as well as needing people help) currently for a base uses a mix of human and vulpkanin stuff... THIS IS DEFINITELY A MESS |
oops |
Oh! With rodents and IPCs likely joining in the near future, looks like the sharks have smelled the metaphorical blood in the water! Welcome, aquatic scaled friends! |
Been planning to get these added for AAAAGES also as far as I can tell this would be the first for aquatic friendos to exist on any ss14 server (unless one of the russian ones already has akula) |
…stant while slash vaulnerable
…Delta-v into shark-race-real pain
Do you have a list of items you want to complete for this Morphotype? |
when i die :3 a few things Damage resist/vuln are basically done Not sure of upsides just yet |
I do need ideas for upsides! |
Maybe able to sate hydration while in an area with water vapor? Very niche, I know but it would at least be something small that could be added. |
you could make them regenerate brute damage slightly faster |
Just updating you on where we're at, This should be up for merge once we've had enough time to ensure Thaven is stable, since that's being merged shortly. We'll get back to you then. (If you really want updates you can ping me, I don't mind) |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
Signed-off-by: Blitz <[email protected]>
correct me if im wrong for that last commit (i dont want people to profit off of the shargs (I cant relicense the parts that ive edited from so body sprites remain under the same license)) If this is not legally doable they can be reverted to their old license in that field. |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
Signed-off-by: Blitz <[email protected]>
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
We've started our final review, with intent to have this merged this weekend. Any final tweaks hopefully coming in the next 2-3 days |
Gonna throw in some extra markings as i feel im not doing our REALLY stripey friends justice. |
About the PR
Adding a new race! One that as far as I recall its "type" not present in any English SS14 server, that being aquatic species.
The above statement isnt entirely true anymore, but still very little aquatic representation
ALSO!! FOR ANY FORKS THAT ARE NOT RUNNING ON APGL, you may also have the sharks, this is my consent here- uhhh you can also ask me on discord too if you need something more formal (Intended to be Dual licensed APGL and MIT)
Why / Balance
Well, we lack any true aquatic type species, though lizards can be argued to be semiaquatic in terms of salamanders, and aquatic markings, its not really versatile for the purpose of other aquatic types. Though the base of this race WILL be for sharks, they could very well be adapted to other fish, and even dolphins and whales if one so desired! Though I dont currently hold the skills to be able to make such markings to do this at this moment (or probably ever)
In terms of balancing
Technical details
Addition of a new system and component to allow for a somewhat unique mechanic for this race based on its thirst. Flipping the metabolizer when a certain point is met with the thirst threshold. (Credit to Milon and Orks for helping me here)
There is also a new feature courtesy of the above mechanic basically requiring it, and it making sense but it allows for an organ to use the organcomponent to state weather the given organ is able to be removed or not, And in this case it is the lungs. (Credit to Tadeo (funky staff member (i forgot rank oops)) for help with this one)
Media
Non-thirsty ^
Parched^
Requirements
Breaking changes
Changelog
🆑