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Fixes fucked rendering in StrongDMM (tgstation#84659)
## About The Pull Request StrongDMM seemingly does not support plane as a layering aspect at ALL. This means we cannot rely on it to segment the floor plane from everything else. Fun bonus, StrongDMM ALSO doesn't know about TOPDOWN_LAYER, so rather then treating it as a rendering instruction it treats it literally. SOOO for the sake of mappers, we have to normalize our layering from `1 + TOPDOWN_LAYER -> 13 + TOPDOWN_LAYER` to `1.8 -> 2` See https://www.desmos.com/calculator/4wbxbctzsm We accomplish this using MAP_SWITCH. Life is pain. Before (Normal)  Before (Removing turfs)  After 
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