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Create an Android build #459
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Just a suggestion... You can add the |
SDL specifically undefines |
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@Lgt2x this is finally ready! The game builds, has a mechanism to easily (and legally) put gamedata on the device, and will start up a level. There's still a fair bit of work to do in order get the game playable, but at this point I think it's stable enough to start relying on build signals from GitHub CI. Do note that this now PR includes the |
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Overall this is a pretty large and impactful port, I will need time before deciding whether to merge it. I especially want to make sure that I'm able to build, run and debug it, so I can independently fix the build |
Sounds like you've managed to build and run it, at least! Hit me up with any questions about this specifically or Android development in general. |
NOTE: __LINUX__ not defined in top-level definitions, because SDL will just undef it anyway
Resolves #5
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Description
Adds Android as a supported platform. Uses Gradle to perform the build overall.
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