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grofit authored Aug 15, 2018
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Expand Up @@ -25,7 +25,7 @@ The library was built to support .net standard 2.0, so you can just reference th

## Quick Start

It is advised to look at the examples, which show the [bare bones required setup](src/EcsRx.Examples/HelloWorldExample/HelloWorldExample.cs), this is just an example which uses a console based application, in the real world you will probably be targetting Unity or Monogame or maybe even Godot etc, but all that differs is your `EcsRxApplication` implementation (assuming you are using the pre-made infrastructure module).
It is advised to look at the [setup docs](https://github.com/EcsRx/ecsrx/blob/master/docs/setup.md), this covers the 2 avenues to setup the application using it without the helper libraries, or with the helper libraries which offer you dependency injection and other benefits.

If you are using unity it is recommended you just ignore everything here and use the instructions on the [ecsrx.unity repository](ttps://github.com/ecsrx/ecsrx.unity) as that has not been fully mapped over to use this core version yet so is its own eco system until that jump is made.

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