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Another oopsie. See ya in da woods
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ExLin committed Feb 3, 2025
1 parent 38e4824 commit 1cba6bb
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8 changes: 4 additions & 4 deletions docs/zzz/api.md
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Expand Up @@ -240,12 +240,12 @@ To work with W-Engine stats, you need to use:


- **Main Stat:**
`Result = MainStat.BaseValue * (1 + WeaponLevel.FIELD_XXX / 10000 + WeaponStar.FIELD_YYY / 10000)`
`Result = MainStat.PropertyValue * (1 + WeaponLevel.FIELD_XXX / 10000 + WeaponStar.FIELD_YYY / 10000)`
**Example (Level 60, BreakLevel 5):**
`684 = 46 * (1 + 94090 / 10000 + 44610 / 10000)`

- **Secondary Stat:**
`Result = MainStat.BaseValue * (1 + WeaponStar.FIELD_ZZZ / 10000)`
`Result = SecondaryStat.PropertyValue * (1 + WeaponStar.FIELD_ZZZ / 10000)`
**Example (BreakLevel 5):**
`2400 = 960 * (1 + 15000 / 10000)`

Expand All @@ -266,10 +266,10 @@ This file determines the Drive Disc value based on its level and rarity.
#### W-Engine

- **Main Stat:**
`Result = MainStat.BaseValue * (1 + 0.1568166666666667 * Level + 0.8922 * BreakLevel)`
`Result = MainStat.PropertyValue * (1 + 0.1568166666666667 * Level + 0.8922 * BreakLevel)`

- **Secondary Stat:**
`Result = SubStat.BaseValue * (1 + 0.3 * BreakLevel)`
`Result = SecondaryStat.PropertyValue * (1 + 0.3 * BreakLevel)`

#### Drive Disc

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8 changes: 4 additions & 4 deletions docs/zzz/api_de.md
Original file line number Diff line number Diff line change
Expand Up @@ -240,12 +240,12 @@ Um mit W-Motor-Statistiken zu arbeiten, musst du die folgenden JSONs benutzen:


- **Hauptattribut:**
`Ergebnis = MainStat.BaseValue * (1 + WeaponLevel.FIELD_XXX / 10000 + WeaponStar.FIELD_YYY / 10000)`
`Ergebnis = MainStat.PropertyValue * (1 + WeaponLevel.FIELD_XXX / 10000 + WeaponStar.FIELD_YYY / 10000)`
**Beispiel (Level 60, BreakLevel 5):**
`684 = 46 * (1 + 94090 / 10000 + 44610 / 10000)`

- **Zweitattribut:**
`Ergebnis = MainStat.BaseValue * (1 + WeaponStar.FIELD_ZZZ / 10000)`
`Ergebnis = SecondaryStat.PropertyValue * (1 + WeaponStar.FIELD_ZZZ / 10000)`
**Beispiel (BreakLevel 5):**
`2400 = 960 * (1 + 15000 / 10000)`

Expand All @@ -267,10 +267,10 @@ Diese Datei gibt den Wert basierend auf seinem Level und seiner Rarität an.
#### W-Motor

- **Hauptattribut:**
`Ergebnis = MainStat.BaseValue * (1 + 0.1568166666666667 * Level + 0.8922 * BreakLevel)`
`Ergebnis = MainStat.PropertyValue * (1 + 0.1568166666666667 * Level + 0.8922 * BreakLevel)`

- **Zweitattribut:**
`Ergebnis = SubStat.BaseValue * (1 + 0.3 * BreakLevel)`
`Ergebnis = SecondaryStat.PropertyValue * (1 + 0.3 * BreakLevel)`

#### Antriebsscheibe

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