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Update README.md
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Signed-off-by: Luke Bermingham <[email protected]>
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lukehb authored Feb 17, 2023
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Expand Up @@ -7,7 +7,7 @@ The goals of this repository are to:

- Increase the release cadence for the Pixel Streaming servers (to mitigate browser breaking changes sooner).
- Encourage easier contribution of these components by Unreal Engine licensees.
- Facilitate a more standard web release mechanism (e.g. NPM packages or similar... coming soon).
- Facilitate a more standard web release mechanism.
- Grant a permissive license to distribute and modify this code wherever you see fit (MIT licensed).

## Repository contents
Expand All @@ -24,6 +24,22 @@ The following container images are built from this repository:

- [ghcr.io/epicgames/pixel-streaming-signalling-server](https://github.com/orgs/EpicGames/packages/container/package/pixel-streaming-signalling-server) (since Unreal Engine 5.1)

## Releases

### Frontend library (Unofficial NPM packages)

- UE 5.2

`npm i @epicgames-ps/lib-pixelstreamingfrontend-ue5.2`

- Dev

`npm i @epicgames-ps/lib-pixelstreamingfrontend-dev`

### Full release + built reference implementation

[Github releases](https://github.com/EpicGames/PixelStreamingInfrastructure/releases)

## Versions

We maintain versions of the servers and frontend that are compatible with existing and in-development version of Unreal Engine.
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