You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
{{ message }}
This repository has been archived by the owner on Mar 1, 2024. It is now read-only.
With reference implementations of the Signalling server and the SFU, when trying to connect from the 3rd tab, the game crashes. This issue is not reproducible if ?preferSFU=false.
Signal 11 caught.
Malloc Size=262146 LargeMemoryPoolOffset=262162
CommonUnixCrashHandler: Signal=11
[2023.01.16-12.13.11:591][244]LogCore: === Critical error: ===
Unhandled Exception: SIGSEGV: invalid attempt to write memory at address 0x0000000000000003
[2023.01.16-12.13.11:591][244]LogCore: Assertion failed: RecvResult.ok() [File:.\../Plugins/Media/PixelStreaming/Source/PixelStreaming/Private/PixelStreamingDataChannel.cpp] [Line: 52]
Failed to create Data Channel. Msg=Data channel creation failed
The text was updated successfully, but these errors were encountered:
This should allow more than 2 peers to connect to the SFU without having
Unreal Engine crash from stream channels being double-assigned.
This addresses: #62
With reference implementations of the Signalling server and the SFU, when trying to connect from the 3rd tab, the game crashes. This issue is not reproducible if ?preferSFU=false.
The text was updated successfully, but these errors were encountered: