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Add experimental support for WebXR based experiences #85
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This PR adds support for XR experiences in the pixel streaming frontend library and is part of https://github.com/EpicGames/PixelStreamingInfrastructure/issues/73.
The UX for these XR experiences has been developed in a way to provide as little friction as possible. If you have an XR capable device connected, you'll see a new icon underneath the info panel icon.
Start the stream as usual and once video starts, click this new icon.
The stream should now appear inside the headset with all HMD and Controller inputs being transmitted back to UE.