- Overview
- Installation
- Usage
- Supported formats
- API
- Open an image from file or buffer
- Image operations 0. Resize 0. Scale 0. Rotate 0. Crop 0. Blur 0. Sharpen 0. Mirror 0. Flip 0. Border 0. Pad 0. Adjust saturation 0. Adjust lightness: lighten / darken 0. Adjust hue
- Getters 0. Width 0. Height 0. Get as a Buffer 0. JPEG 0. PNG 0. Write to file
- Batch operations
- Copyrights
This module provides comprehensive, fast, and simple image processing and manipulation capabilities.
There are no external runtime dependencies, which means you don't have to install anything else on your system.
This module is in active development. New features are being added.
Read the background for the development of this module.
npm install lwip
Or, clone this repo and cd lwip && npm install
.
You can run tests with npm test
.
Typical workflow:
- Open an image and get an image object.
- Manipulate it.
- Save to disk / Send image buffer over network / etc.
Example (batch operations):
// obtain an image object:
require('lwip').open('image.jpg', function(err, image){
// check err...
// define a batch of manipulations and save to disk as JPEG:
image.batch()
.scale(0.75) // scale to 75%
.rotate(45, 'white') // rotate 45degs clockwise (white fill)
.crop(200) // crop a 200X200 square from center
.blur(5) // Gaussian blur with SD=5
.writeFile('output.jpg', function(err){
// check err...
// done.
});
});
Example (non-batch):
var lwip = require('lwip');
// obtain an image object:
lwip.open('image.jpg', function(err, image){
// check err...
// manipulate image:
image.scale(0.5, function(err, image){
// check err...
// manipulate some more:
image.rotate(45, 'white', function(err, image){
// check err...
// encode to jpeg and get a buffer object:
image.toBuffer('jpg', function(err, buffer){
// check err...
// save buffer to disk / send over network / etc.
});
});
});
});
Decoding (reading):
- JPEG, 1 & 3 channels (grayscale & RGB).
- PNG, 1 & 3 channels (grayscale & RGB). Alpha channel (transperancy) is not currently supported.
Encoding (writing):
- JPEG, 3 channels (RGB).
- PNG (lossless), 3 channels (RGB).
Other formats may also be supported in the future, but are probably less urgent. Check the issues to see which formats are planned to be supported. Open an issue if you need support for a format which is not already listed.
All operations are done on an image
object. An image
object is obtained with
the open
method.
open(source, type, callback)
source {String/Buffer}
: The path to the image on disk or an image buffer.type {String}
: Optional type of the image. If omitted, the type will be inferred from the file extension. Ifsource
is a buffer,type
must be specified.callback {Function(err, image)}
var lwip = require('lwip');
lwip.open('path/to/image.jpg', function(err, image){
// check 'err'. use 'image'.
// image.resize(...), etc.
});
var fs = require('fs'),
lwip = require('lwip');
fs.readFile('path/to/image.png', function(err, buffer){
// check err
lwip.open(buffer, 'png', function(err, image){
// check 'err'. use 'image'.
// image.resize(...), etc.
});
});
image.resize(width, height, inter, callback)
width {Integer}
: Width in pixels.height {Integer}
: Optional height in pixels. If omitted,width
will be used.inter {String}
: Optional interpolation method. Defaults to"lanczos"
. Possible values:"nearest-neighbor"
"moving-average"
"linear"
"grid"
"cubic"
"lanczos"
callback {Function(err, image)}
image.scale(wRatio, hRatio, inter, callback)
wRatio {Float}
: Width scale ratio.hRatio {Float}
: Optional height scale ratio. If omitted,wRatio
will be used.inter {String}
: Optional interpolation method. Defaults to"lanczos"
. Possible values:"nearest-neighbor"
"moving-average"
"linear"
"grid"
"cubic"
"lanczos"
callback {Function(err, image)}
image.rotate(degs, color, callback)
degs {Float}
: Clockwise rotation degrees.color {String / Array / Object}
: Optional Color of the canvas.
- As a string, possible values:
"black"
,"white"
,"gray"
,"blue"
,"red"
,"green"
,"yellow"
,"cyan"
,"magenta"
. - As an array
[R, G, B]
whereR
,G
andB
are integers between 0 and 255. - As an object
{r: R, g: G, b: B}
whereR
,G
andB
are integers between 0 and 255.
callback {Function(err, image)}
image.crop(left, top, right, bottom, callback)
left, top, right, bottom {Integer}
: Coordinates of the crop rectangle.callback {Function(err, image)}
image.crop(width, height, callback)
width, height {Integer}
: Width and height of the rectangle to crop from the center of the image.callback {Function(err, image)}
Gaussian blur.
image.blur(sigma, callback)
sigma {Float>=0}
: Standard deviation of the Gaussian filter.callback {Function(err, image)}
Inverse diffusion shapren.
image.sharpen(amplitude, callback)
amplitude {Float}
: Sharpening amplitude.callback {Function(err, image)}
Mirror an image along the 'x' axis, 'y' axis or both.
image.mirror(axes, callback)
axes {String}
:'x'
,'y'
or'xy'
.callback {Function(err, image)}
Alias of mirror
.
Add a colored border to the image.
image.border(width, color, callback)
width {Integer}
: Border width in pixels.color {String / Array / Object}
: Optional Color of the border.
- As a string, possible values:
"black"
,"white"
,"gray"
,"blue"
,"red"
,"green"
,"yellow"
,"cyan"
,"magenta"
. - As an array
[R, G, B]
whereR
,G
andB
are integers between 0 and 255. - As an object
{r: R, g: G, b: B}
whereR
,G
andB
are integers between 0 and 255.
callback {Function(err, image)}
Pad image edges with colored pixels.
image.pad(left, top, right, bottom, color, callback)
left, top, right, bottom {Integer}
: Number of pixels to add to each edge.color {String / Array / Object}
: Optional Color of the padding.
- As a string, possible values:
"black"
,"white"
,"gray"
,"blue"
,"red"
,"green"
,"yellow"
,"cyan"
,"magenta"
. - As an array
[R, G, B]
whereR
,G
andB
are integers between 0 and 255. - As an object
{r: R, g: G, b: B}
whereR
,G
andB
are integers between 0 and 255.
callback {Function(err, image)}
Adjust image saturation.
image.saturate(delta, callback)
delta {Float}
: By how much to increase / decrease the saturation.callback {Function(err, image)}
Examples:
image.saturate(0, ...)
will have no effect on the image.image.saturate(0.5, ...)
will increase the saturation by 50%.image.saturate(-1, ...)
will decrease the saturation by 100%, effectively desaturating the image.
Adjust image lightness.
image.lighten(delta, callback)
delta {Float}
: By how much to increase / decrease the lightness.callback {Function(err, image)}
Examples:
image.lighten(0, ...)
will have no effect on the image.image.lighten(0.5, ...)
will increase the lightness by 50%.image.lighten(-1, ...)
will decrease the lightness by 100%, effectively making the image black.
Adjust image lightness.
image.darken(delta, callback)
Equivalent to image.lighten(-delta, callback)
.
Adjust image hue.
image.hue(shift, callback)
shift {Float}
: By how many degrees to shift each pixel's hue.callback {Function(err, image)}
Examples:
image.lighten(0, ...)
will have no effect on the image.image.lighten(100, ...)
will shift pixels' hue by 100 degrees.
Note: The hue is shifted in a circular manner in the range [0,360] for each pixel individually.
image.width()
returns the image's width in pixels.
image.height()
returns the image's height in pixels.
Get encoded binary image data as a NodeJS Buffer.
When opening an image, it is decoded and stored in memory as an uncompressed image. All manipulations are done on the uncompressed data in memory. This method allows to encode the image to one of the specified formats and get the encoded data as a NodeJS Buffer object.
image.toBuffer(format, params, callback)
format {String}
: Encoding format. Possible values:
"jpg"
"png"
params {Object}
: Optional Format-specific parameters (See below).callback {Function(err, buffer)}
Supported encoding formats:
The params
object should have the following fields:
quality {Integer}
: Defaults to100
.
The params
object should have the following fields:
compression {String}
: Defaults to"fast"
. Possible values:"none"
- No compression. Fastest."fast"
- Basic compression. Fast."high"
- High compression. Slowest.
interlaced {Boolean}
: Defaults tofalse
.
Write encoded binary image data directly to a file.
image.writeFile(path, format, params, callback)
path {String}
: Path of file to write.format {String}
: Optional Encoding format. If omitted, will be inferred frompath
extension. Possible values are specified in Get as a Buffer section.params {Object}
: Optional Format-specific parameters.callback {Function(err)}
Each of the image operations above can be done as part of a batch of operations. Operations can be queued, and executed as a batch at any time.
Each one of the image operations has a batch equivalent which takes the same arguments, except the callback, which is not needed.
When all batch operations had been queued, they can be executed in one of several methods, as explained below.
In order to start queueing operations, a batch object first needs to be obtained from the image.
// obtain a batch object from the image:
var batch = image.batch();
Use the batch object to queue image operations. Each of the operations above has a batch equivalent. Operations can be chained.
Remember, the batch manipulation methods do not take a callback.
Example:
batch.rotate(45, 'white').scale(0.5).blur(5);
There are several methods which start the execution of a batch. Once a batch finishes an execution, it becomes empty and can be resued to queue additional operations.
When all desired operations had been queued, execute the batch with the exec()
method. exec
takes a callback
argument; callback
is a function which
receives an error object and the manipulated image object:
batch.exec(callback)
callback {Function(err, image)}
:err
: An error object ornull
when no error.image
: An image object of the manipulated image.
batch.exec(function(err, image){
// check err, use image
});
Batch objects have a toBuffer
convenience method.
batch.toBuffer(format, params, callback)
See parameters of image.toBuffer()
.
Batch objects have a writeFile
convenience method.
batch.writeFile(path, format, params, callback)
See parameters of image.writeFile()
.
An image can have more than one batch object, but all batch objects modify the same underlying image. This means the order of execution matters.
var batch1 = image.batch().rotate('45', 'black');
var batch2 = image.batch().border(15, 'black');
This will rotate the image 45degs and then add a black border:
batch1.exec(function(err, image){
batch2.exec(function(err, image){
// ...
});
});
While this will add a black border and then rotate the image 45degs:
batch2.exec(function(err, image){
batch1.exec(function(err, image){
// ...
});
});
The native part of this module is compiled from source which uses the following: