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Merge pull request #125 from FFXIV-CombatReborn/mergeWIP2
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code analyzer fix
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CarnifexOptimus authored Jun 7, 2024
2 parents 6a3410b + 4306596 commit 0554fe9
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Showing 2 changed files with 3 additions and 5 deletions.
6 changes: 2 additions & 4 deletions BossMod/AI/AIBehaviour.cs
Original file line number Diff line number Diff line change
Expand Up @@ -12,7 +12,6 @@ sealed class AIBehaviour(AIController ctrl, Autorotation autorot) : IDisposable
private bool _followMaster; // if true, our navigation target is master rather than primary target - this happens e.g. in outdoor or in dungeons during gathering trash
private float _maxCastTime;
private WPos _masterPrevPos;
private WPos _masterMovementStart;
private DateTime _masterLastMoved;

public void Dispose()
Expand Down Expand Up @@ -105,7 +104,7 @@ private NavigationDecision BuildNavigationDecision(Actor player, Actor master, r
if (_followMaster && !_config.FollowTarget || _followMaster && _config.FollowTarget && target == null)
return NavigationDecision.Build(autorot.WorldState, autorot.Hints, player, master.Position, 1, new(), Positional.Any);
if (_followMaster && _config.FollowTarget && target != null)
return NavigationDecision.Build(autorot.WorldState, autorot.Hints, player, target.Position, target.HitboxRadius + player.HitboxRadius + 3, target.Rotation, _config.DesiredPositional);
return NavigationDecision.Build(autorot.WorldState, autorot.Hints, player, target.Position, target.HitboxRadius + 2.6f, target.Rotation, _config.DesiredPositional);
if (targeting.Target == null)
return NavigationDecision.Build(autorot.WorldState, autorot.Hints, player, null, 0, new(), Positional.Any);
var adjRange = targeting.PreferredRange + player.HitboxRadius + targeting.Target.Actor.HitboxRadius;
Expand All @@ -131,7 +130,7 @@ private void FocusMaster(Actor master)
if (masterChanged)
{
ctrl.SetFocusTarget(master);
_masterPrevPos = _masterMovementStart = master.Position;
_masterPrevPos = master.Position;
_masterLastMoved = autorot.WorldState.CurrentTime.AddSeconds(-1);
}
}
Expand All @@ -149,7 +148,6 @@ private bool TrackMasterMovement(Actor master)
else if ((autorot.WorldState.CurrentTime - _masterLastMoved).TotalSeconds > 0.5f)
{
// master has stopped, consider previous movement finished
_masterMovementStart = _masterPrevPos;
masterIsMoving = false;
}
// else: don't consider master to have stopped moving unless he's standing still for some small time
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2 changes: 1 addition & 1 deletion UIDev/UITest.cs
Original file line number Diff line number Diff line change
Expand Up @@ -65,7 +65,7 @@ public static void Main(string[] args)
Service.WindowSystem.Draw();
};

var configPath = Path.Join(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), "XIVLauncher", "pluginConfigs", "BossMod.json");
var configPath = Path.Join(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), "XIVLauncher", "pluginConfigs", "BossModReborn.json");
var mainWindow = new UITestWindow(scene, configPath);
mainWindow.IsOpen = true;
scene.Run();
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