forked from awgil/ffxiv_bossmod
-
Notifications
You must be signed in to change notification settings - Fork 35
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Merge pull request #49 from FFXIV-CombatReborn/Delubrum-Reginae-Normal
DRN WIP tags, and arena fixes for world of darkness
- Loading branch information
Showing
10 changed files
with
10 additions
and
10 deletions.
There are no files selected for viewing
2 changes: 1 addition & 1 deletion
2
BossMod/Modules/RealmReborn/Alliance/A31AngraMainyu/A31AngraMainyu.cs
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,4 +1,4 @@ | ||
namespace BossMod.RealmReborn.Alliance.A31AngraMainyu; | ||
|
||
[ModuleInfo(BossModuleInfo.Maturity.WIP, Contributors = "CombatReborn Team", GroupType = BossModuleInfo.GroupType.CFC, GroupID = 111, NameID = 3231)] | ||
public class A31AngraMainyu(WorldState ws, Actor primary) : BossModule(ws, primary, new ArenaBoundsCircle(new(-145, 300), 35)); | ||
public class A31AngraMainyu(WorldState ws, Actor primary) : BossModule(ws, primary, new ArenaBoundsCircle(new(-145, 300), 30)); |
2 changes: 1 addition & 1 deletion
2
BossMod/Modules/RealmReborn/Alliance/A32FiveheadedDragon/A32FiveheadedDragon.cs
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,4 +1,4 @@ | ||
namespace BossMod.RealmReborn.Alliance.A32FiveheadedDragon; | ||
|
||
[ModuleInfo(BossModuleInfo.Maturity.WIP, Contributors = "CombatReborn Team", GroupType = BossModuleInfo.GroupType.CFC, GroupID = 111, NameID = 3227)] | ||
public class A32FiveheadedDragon(WorldState ws, Actor primary) : BossModule(ws, primary, new ArenaBoundsCircle(new(200, 180), 35)); | ||
public class A32FiveheadedDragon(WorldState ws, Actor primary) : BossModule(ws, primary, new ArenaBoundsCircle(new(200, 180), 30)); |
2 changes: 1 addition & 1 deletion
2
BossMod/Modules/RealmReborn/Alliance/A33Cerberus/A33Cerberus.cs
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,4 +1,4 @@ | ||
namespace BossMod.RealmReborn.Alliance.A33Cerberus; | ||
|
||
[ModuleInfo(BossModuleInfo.Maturity.WIP, Contributors = "CombatReborn Team", GroupType = BossModuleInfo.GroupType.CFC, GroupID = 111, NameID = 3224)] | ||
public class A33Cerberus(WorldState ws, Actor primary) : BossModule(ws, primary, new ArenaBoundsCircle(new(0, -210), 35)); | ||
public class A33Cerberus(WorldState ws, Actor primary) : BossModule(ws, primary, new ArenaBoundsRect(new(0, -197), 20, 40)); |
2 changes: 1 addition & 1 deletion
2
BossMod/Modules/RealmReborn/Alliance/A34CloudofDarkness/A34CloudofDarkness.cs
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,4 +1,4 @@ | ||
namespace BossMod.RealmReborn.Alliance.A34CloudofDarkness; | ||
|
||
[ModuleInfo(BossModuleInfo.Maturity.WIP, Contributors = "CombatReborn Team", GroupType = BossModuleInfo.GroupType.CFC, GroupID = 111, NameID = 3240)] | ||
public class A34CloudofDarkness(WorldState ws, Actor primary) : BossModule(ws, primary, new ArenaBoundsCircle(new(-300, -400), 35)); | ||
public class A34CloudofDarkness(WorldState ws, Actor primary) : BossModule(ws, primary, new ArenaBoundsCircle(new(-300, -400), 30)); |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
2 changes: 1 addition & 1 deletion
2
BossMod/Modules/Shadowbringers/Foray/DelubrumReginae/Normal/DRN4Phantom/DRN4Phantom.cs
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,4 +1,4 @@ | ||
namespace BossMod.Shadowbringers.Foray.DelubrumReginae.Normal.DRN4Phantom; | ||
|
||
[ModuleInfo(BossModuleInfo.Maturity.Contributed, Contributors = "CombatReborn Team", GroupType = BossModuleInfo.GroupType.CFC, GroupID = 760, NameID = 9755)] | ||
[ModuleInfo(BossModuleInfo.Maturity.WIP, Contributors = "CombatReborn Team", GroupType = BossModuleInfo.GroupType.CFC, GroupID = 760, NameID = 9755)] | ||
public class DRN4Phantom(WorldState ws, Actor primary) : BossModule(ws, primary, new ArenaBoundsSquare(new(202, -370), 24)); |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters