-
Notifications
You must be signed in to change notification settings - Fork 35
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Tender Valley: 1st and 3rd bosses #587
Comments
Since these dungeons can't be run with NPCs i cannot test AI inside them. with just 4 players around its too obvious when using AI |
I'll record a replay later, tho i have a question. Does it store any character-specific information? |
yes, the replays contain the names from all players in the object table |
What format do i store the replay in so i could edit this info out? |
as text probably, but if not careful when editing it will corrupt the file. better to just upload it to our google drive as is |
Ah didn't know you had upload form, ty |
Should i enable server packets? |
Those are usually not needed, its only helpful for reverse engineering stuff in fights where SE implements new things that bossmod doesnt support yet |
sent replay your way i hope simple name replacement didn't break anything |
Config option to prevent gap closers that would go into a forbidden zone
1st boss: module doesn't factor in knockback immunity(RSR cancels knockback that supposed to hit player into the safezone)
3rd boss: bad implementation of repeated stack markers with aoe puddles after them(if the stack marker is on the BMR player AI prioritizes shortest path out of the puddle, even if other players choose different path)
The text was updated successfully, but these errors were encountered: