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Tender Valley: 1st and 3rd bosses #587

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K0shachiyamyatA opened this issue Jan 31, 2025 · 9 comments
Open

Tender Valley: 1st and 3rd bosses #587

K0shachiyamyatA opened this issue Jan 31, 2025 · 9 comments

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@K0shachiyamyatA
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K0shachiyamyatA commented Jan 31, 2025

1st boss: module doesn't factor in knockback immunity(RSR cancels knockback that supposed to hit player into the safezone)
3rd boss: bad implementation of repeated stack markers with aoe puddles after them(if the stack marker is on the BMR player AI prioritizes shortest path out of the puddle, even if other players choose different path)

@CarnifexOptimus
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Since these dungeons can't be run with NPCs i cannot test AI inside them. with just 4 players around its too obvious when using AI

@K0shachiyamyatA
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I'll record a replay later, tho i have a question. Does it store any character-specific information?

@CarnifexOptimus
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yes, the replays contain the names from all players in the object table

@K0shachiyamyatA
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What format do i store the replay in so i could edit this info out?

@CarnifexOptimus
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as text probably, but if not careful when editing it will corrupt the file. better to just upload it to our google drive as is
https://docs.google.com/forms/d/e/1FAIpQLSc6pnCTOmiqzn5AD0BigMzcZteo6NWmAleRl0vtZOixgX7koA/viewform

@K0shachiyamyatA
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Ah didn't know you had upload form, ty

@K0shachiyamyatA
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Should i enable server packets?

@CarnifexOptimus
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Those are usually not needed, its only helpful for reverse engineering stuff in fights where SE implements new things that bossmod doesnt support yet

@K0shachiyamyatA
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sent replay your way i hope simple name replacement didn't break anything
you should find message.txt referencing this issue in the form

CarnifexOptimus pushed a commit that referenced this issue Feb 9, 2025
Config option to prevent gap closers that would go into a forbidden zone
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