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added movement check to doton, if this breaks doton fuck it
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LTS-FFXIV authored May 20, 2024
1 parent 6afe7c3 commit 1e556c7
Showing 1 changed file with 2 additions and 2 deletions.
4 changes: 2 additions & 2 deletions BasicRotations/Melee/NIN_Default.cs
Original file line number Diff line number Diff line change
Expand Up @@ -221,7 +221,7 @@ private bool DoNinjutsu(out IAction? act)
{
if (RaitonPvE_18877.CanUse(out act, skipAoeCheck: true)) return true;
}
else if (chiId == DotonPvE_18880.ID && !IsLastAction(false, DotonPvE_18880) && !Player.HasStatus(true, StatusID.Doton))
else if (chiId == DotonPvE_18880.ID && !IsLastAction(false, DotonPvE_18880) && !Player.HasStatus(true, StatusID.Doton) && !IsMoving)
{
if (DotonPvE_18880.CanUse(out act, skipAoeCheck: true)) return true;
}
Expand Down Expand Up @@ -459,4 +459,4 @@ public override void DisplayStatus()
base.DisplayStatus();
}
#endregion
}
}

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