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64c8e6e BozjaDefault.cs
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LTS-FFXIV authored Apr 5, 2024
1 parent a22e93b commit 6aedb2f
Showing 1 changed file with 0 additions and 22 deletions.
22 changes: 0 additions & 22 deletions BasicRotations/Duty/BozjaDefault.cs
Original file line number Diff line number Diff line change
Expand Up @@ -5,28 +5,6 @@ namespace DefaultRotations.Duty;
[Rotation("Bozja Default", CombatType.PvE)]
internal class BozjaDefault : BozjaRotation
{
public override bool ProvokeAbility(out IAction? act)
{
if (VariantUltimatumPvE.CanUse(out act)) return true;
return base.ProvokeAbility(out act);
}

public override bool AttackAbility(out IAction? act)
{
if (VariantSpiritDartPvE.CanUse(out act, skipAoeCheck: true)) return true;
if (VariantSpiritDartPvE_33863.CanUse(out act, skipAoeCheck: true)) return true;
if (VariantRampartPvE.CanUse(out act)) return true;
if (VariantRampartPvE_33864.CanUse(out act)) return true;
return base.AttackAbility(out act);
}

public override bool HealSingleGCD(out IAction? act)
{
if (VariantCurePvE.CanUse(out act)) return true;
if (VariantCurePvE_33862.CanUse(out act)) return true;
return base.HealSingleGCD(out act);
}

public override bool DefenseSingleGCD(out IAction? act)
{
if (LostStoneskinPvE.CanUse(out act)) return true;
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