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Merge pull request #41 from FFXIV-CombatReborn/Dancer-Fix-Step-Start
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API and other hodge podge
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Toshi authored Apr 14, 2024
2 parents 4534639 + 7c68946 commit f93a3eb
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Showing 29 changed files with 713 additions and 6 deletions.
2 changes: 1 addition & 1 deletion BasicRotations/DefaultRotations.csproj
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<DalamudLibPath>$(AppData)\XIVLauncher\addon\Hooks\dev\</DalamudLibPath>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="RotationSolverReborn.Basic" Version="4.0.3.2" />
<PackageReference Include="RotationSolverReborn.Basic" Version="4.0.4.3" />
</ItemGroup>
<ItemGroup>
<Reference Include="Dalamud">
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1 change: 1 addition & 0 deletions BasicRotations/Healer/AST_Default.cs
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Expand Up @@ -2,6 +2,7 @@ namespace DefaultRotations.Healer;

[Rotation("LTS's Default", CombatType.PvE, GameVersion = "6.58")]
[SourceCode(Path = "main/DefaultRotations/Healer/AST_Default.cs")]
[Api(1)]
public sealed class AST_Default : AstrologianRotation
{
[Range(4, 20, ConfigUnitType.Seconds)]
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1 change: 1 addition & 0 deletions BasicRotations/Healer/SCH_Default.cs
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Expand Up @@ -2,6 +2,7 @@ namespace DefaultRotations.Healer;

[Rotation("LTS's Default", CombatType.PvE, GameVersion = "6.58")]
[SourceCode(Path = "main/DefaultRotations/Healer/SCH_Default.cs")]
[Api(1)]
public sealed class SCH_Default : ScholarRotation
{
[RotationConfig(CombatType.PvE, Name = "Use spells with cast times to heal.")]
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1 change: 1 addition & 0 deletions BasicRotations/Healer/SGE_Default.cs
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Expand Up @@ -2,6 +2,7 @@ namespace DefaultRotations.Healer;

[Rotation("LTS's Default", CombatType.PvE, GameVersion = "6.58")]
[SourceCode(Path = "main/DefaultRotations/Healer/SGE_Default.cs")]
[Api(1)]
public sealed class SGE_Default : SageRotation
{
[RotationConfig(CombatType.PvE, Name = "Use spells with cast times to heal.")]
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1 change: 1 addition & 0 deletions BasicRotations/Healer/WHM_Default.cs
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Expand Up @@ -2,6 +2,7 @@ namespace DefaultRotations.Healer;

[Rotation("LTS's Default", CombatType.PvE, GameVersion = "6.58")]
[SourceCode(Path = "main/DefaultRotations/Healer/WHM_Default.cs")]
[Api(1)]
public sealed class WHM_Default :WhiteMageRotation
{
[RotationConfig(CombatType.PvE, Name = "Use Lily at max stacks.")]
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1 change: 1 addition & 0 deletions BasicRotations/Magical/BLM_Beta.cs
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[Rotation("Testing Rotations", CombatType.PvE, GameVersion = "6.58")]
[SourceCode(Path = "main/DefaultRotations/Magical/BLM_Beta.cs")]
[Api(1)]
public class BLM_Beta : BlackMageRotation
{
private bool NeedToGoIce
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1 change: 1 addition & 0 deletions BasicRotations/Magical/BLM_Default.cs
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[Rotation("LTS's Default", CombatType.PvE, GameVersion = "6.58")]
[SourceCode(Path = "main/DefaultRotations/Magical/BLM_Default.cs")]
[Api(1)]
public class BLM_Default : BlackMageRotation
{
private bool NeedToGoIce
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1 change: 1 addition & 0 deletions BasicRotations/Magical/RDM_Default.PvP.cs
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@@ -1,6 +1,7 @@
namespace DefaultRotations.Magical;

[Rotation("LTS's PvP", CombatType.PvP, GameVersion = "6.58")]
[Api(1)]
public class RDM_DefaultPvP : RedMageRotation
{
[RotationConfig(CombatType.PvP, Name = "Sprint")]
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1 change: 1 addition & 0 deletions BasicRotations/Magical/RDM_Default.cs
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Expand Up @@ -2,6 +2,7 @@ namespace DefaultRotations.Magical;

[Rotation("LTS's Default", CombatType.PvE, GameVersion = "6.58")]
[SourceCode(Path = "main/DefaultRotations/Magical/RDM_Default.cs")]
[Api(1)]
public sealed class RDM_Default : RedMageRotation
{
private static BaseAction VerthunderStartUp { get; } = new BaseAction(ActionID.VerthunderPvE, false);
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1 change: 1 addition & 0 deletions BasicRotations/Magical/SMN_Default.cs
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Expand Up @@ -5,6 +5,7 @@ namespace DefaultRotations.Magical;

[Rotation("LTS's Default", CombatType.PvE, GameVersion = "6.58")]
[SourceCode(Path = "main/DefaultRotations/Magical/SMN_Default.cs")]
[Api(1)]
public sealed class SMN_Default : SummonerRotation
{
public enum SwiftType : byte
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1 change: 1 addition & 0 deletions BasicRotations/Melee/DRG_Default.cs
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Expand Up @@ -2,6 +2,7 @@ namespace DefaultRotations.Melee;

[Rotation("LTS's Default", CombatType.PvE, GameVersion = "6.58")]
[SourceCode(Path = "main/DefaultRotations/Melee/DRG_Default.cs")]
[Api(1)]

public sealed class DRG_Default : DragoonRotation
{
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1 change: 1 addition & 0 deletions BasicRotations/Melee/MNK_Default.PVP.cs
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Expand Up @@ -2,6 +2,7 @@

[Rotation("LTS's Default", CombatType.PvP, GameVersion = "6.58", Description = "Beta Rotation")]
[SourceCode(Path = "main/DefaultRotations/Melee/MNK_Default.cs")]
[Api(1)]
public sealed class MNK_DefaultPvP : MonkRotation
{

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1 change: 1 addition & 0 deletions BasicRotations/Melee/MNK_Default.cs
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Expand Up @@ -2,6 +2,7 @@ namespace DefaultRotations.Melee;

[Rotation("LTS's Default", CombatType.PvE, GameVersion = "6.58", Description = "Uses Lunar Solar Opener from The Balance")]
[SourceCode(Path = "main/DefaultRotations/Melee/MNK_Default.cs")]
[Api(1)]
public sealed class MNK_Default : MonkRotation
{
[RotationConfig(CombatType.PvE, Name = "Use Form Shift")]
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