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BRD Straight Shot Ready and Shadowbite Ready improvements #101

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May 29, 2024
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5 changes: 3 additions & 2 deletions BasicRotations/Ranged/BRD_Default.cs
Original file line number Diff line number Diff line change
Expand Up @@ -143,6 +143,9 @@ protected override bool AttackAbility(IAction nextGCD, out IAction? act)
#region GCD Logic
protected override bool GeneralGCD(out IAction? act)
{
if (ShadowbitePvE.CanUse(out act)) return true;
if (StraightShotPvE.CanUse(out act)) return true;

if (IronJawsPvE.CanUse(out act)) return true;
if (IronJawsPvE.CanUse(out act, skipStatusProvideCheck: true) && (IronJawsPvE.Target.Target?.WillStatusEnd(30, true, IronJawsPvE.Setting.TargetStatusProvide ?? []) ?? false))
{
Expand All @@ -157,13 +160,11 @@ protected override bool GeneralGCD(out IAction? act)
if (Player.HasStatus(true, StatusID.RagingStrikes) && BarragePvE.Cooldown.IsCoolingDown) return true;
}

if (ShadowbitePvE.CanUse(out act)) return true;
if (QuickNockPvE.CanUse(out act)) return true;

if (WindbitePvE.CanUse(out act)) return true;
if (VenomousBitePvE.CanUse(out act)) return true;

if (StraightShotPvE.CanUse(out act)) return true;
if (HeavyShotPvE.CanUse(out act)) return true;

return base.GeneralGCD(out act);
Expand Down