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Dancer Beta Range Check #33

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370 changes: 370 additions & 0 deletions BasicRotations/Magical/BLM_Beta.cs
Original file line number Diff line number Diff line change
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namespace DefaultRotations.Magical;

[Rotation("Testing Rotations", CombatType.PvE, GameVersion = "6.58")]
[SourceCode(Path = "main/DefaultRotations/Magical/BLM_Beta.cs")]
public class BLM_Beta : BlackMageRotation
{
private bool NeedToGoIce
{
get
{
//Can use Despair.
if (DespairPvE.EnoughLevel && CurrentMp >= DespairPvE.Info.MPNeed) return false;

//Can use Fire1
if (FirePvE.EnoughLevel && CurrentMp >= FirePvE.Info.MPNeed) return false;

return true;
}
}

private bool NeedToTransposeGoIce(bool usedOne)
{
if (!NeedToGoIce) return false;
if (!ParadoxPvE.EnoughLevel) return false;
var compare = usedOne ? -1 : 0;
var count = PolyglotStacks;
if (count == compare++) return false;
if (count == compare++ && !EnchinaEndAfterGCD(2)) return false;
if (count >= compare && (HasFire || SwiftcastPvE.Cooldown.WillHaveOneChargeGCD(2) || TriplecastPvE.Cooldown.WillHaveOneChargeGCD(2))) return true;
if (!HasFire && !SwiftcastPvE.Cooldown.WillHaveOneChargeGCD(2) && !TriplecastPvE.CanUse(out _, gcdCountForAbility: 8)) return false;
return true;
}

[RotationConfig(CombatType.PvE, Name = "Use Transpose to Astral Fire before Paradox")]
public bool UseTransposeForParadox { get; set; } = true;

[RotationConfig(CombatType.PvE, Name = "Extend Astral Fire Time Safely")]
public bool ExtendTimeSafely { get; set; } = false;

[RotationConfig(CombatType.PvE, Name = @"Use ""Double Paradox"" rotation [N15]")]
public bool UseN15 { get; set; } = false;

protected override IAction? CountDownAction(float remainTime)
{
IAction act;
if (remainTime < FireIiiPvE.Info.CastTime + CountDownAhead)
{
if (FireIiiPvE.CanUse(out act)) return act;
}
if (remainTime <= 12 && SharpcastPvE.CanUse(out act, usedUp: true)) return act;
return base.CountDownAction(remainTime);
}

protected override bool AttackAbility(out IAction? act)
{
if (IsBurst && UseBurstMedicine(out act)) return true;
if (InUmbralIce)
{
if (UmbralIceStacks == 2 && !HasFire
&& !IsLastGCD(ActionID.ParadoxPvE))
{
if (SwiftcastPvE.CanUse(out act)) return true;
if (TriplecastPvE.CanUse(out act, usedUp: true)) return true;
}

if (UmbralIceStacks < 3 && LucidDreamingPvE.CanUse(out act)) return true;
if (SharpcastPvE.CanUse(out act, usedUp: true)) return true;
}
if (InAstralFire)
{
if (!CombatElapsedLess(6) && CombatElapsedLess(9) && LeyLinesPvE.CanUse(out act)) return true;
if (TriplecastPvE.CanUse(out act, gcdCountForAbility: 5)) return true;
}
if (AmplifierPvE.CanUse(out act)) return true;
return base.AttackAbility(out act);
}

protected override bool EmergencyAbility(IAction nextGCD, out IAction? act)
{
//To Fire
if (CurrentMp >= 7200 && UmbralIceStacks == 2 && ParadoxPvE.EnoughLevel)
{
if ((HasFire || HasSwift) && TransposePvE.CanUse(out act, onLastAbility: true)) return true;
}
if (nextGCD.IsTheSameTo(false, FireIiiPvE) && HasFire)
{
if (TransposePvE.CanUse(out act)) return true;
}

//Using Manafont
if (InAstralFire)
{
if (CurrentMp == 0 && ManafontPvE.CanUse(out act)) return true;
//To Ice
if (NeedToTransposeGoIce(true) && TransposePvE.CanUse(out act)) return true;
}

return base.EmergencyAbility(nextGCD, out act);
}

protected override bool GeneralGCD(out IAction? act)
{
if (InFireOrIce(out act, out var mustGo)) return true;
if (mustGo) return false;
//Triplecast for moving.
if (IsMoving && HasHostilesInRange && TriplecastPvE.CanUse(out act, usedUp: true, skipClippingCheck: true)) return true;

if (AddElementBase(out act)) return true;
if (ScathePvE.CanUse(out act)) return true;
if (MaintainStatus(out act)) return true;

return base.GeneralGCD(out act);
}

private bool InFireOrIce(out IAction? act, out bool mustGo)
{
act = null;
mustGo = false;
if (InUmbralIce)
{
if (GoFire(out act)) return true;
if (MaintainIce(out act)) return true;
if (DoIce(out act)) return true;
}
if (InAstralFire)
{
if (GoIce(out act)) return true;
if (MaintainFire(out act)) return true;
if (DoFire(out act)) return true;
}
return false;
}

private bool GoIce(out IAction? act)
{
act = null;

if (!NeedToGoIce) return false;

//Use Manafont or transpose.
if ((!ManafontPvE.Cooldown.IsCoolingDown || NeedToTransposeGoIce(false))
&& UseInstanceSpell(out act)) return true;

//Go to Ice.
if (BlizzardIiPvE.CanUse(out act)) return true;
if (BlizzardIiiPvE.CanUse(out act)) return true;
if (TransposePvE.CanUse(out act)) return true;
if (BlizzardPvE.CanUse(out act)) return true;
return false;
}

private bool MaintainIce(out IAction? act)
{
act = null;
if (UmbralIceStacks == 1)
{
if (BlizzardIiPvE.CanUse(out act)) return true;

if (Player.Level == 90 && BlizzardPvE.CanUse(out act)) return true;
if (BlizzardIiiPvE.CanUse(out act)) return true;
}
if (UmbralIceStacks == 2 && Player.Level < 90)
{
if (BlizzardIiPvE.CanUse(out act)) return true;
if (BlizzardPvE.CanUse(out act)) return true;
}
return false;
}

private bool DoIce(out IAction? act)
{
act = null;

if (IsLastAction(ActionID.UmbralSoulPvE, ActionID.TransposePvE)
&& IsParadoxActive && BlizzardPvE.CanUse(out act)) return true;

if (UmbralIceStacks == 3 && UsePolyglot(out act)) return true;

//Add Hearts
if (UmbralIceStacks == 3 &&
BlizzardIvPvE.EnoughLevel && UmbralHearts < 3 && !IsLastGCD
(ActionID.BlizzardIvPvE, ActionID.FreezePvE))
{
if (FreezePvE.CanUse(out act)) return true;
if (BlizzardIvPvE.CanUse(out act)) return true;
}

if (AddThunder(out act, 5)) return true;
if (UmbralIceStacks == 2 && UsePolyglot(out act, 0)) return true;

if (IsParadoxActive)
{
if (BlizzardPvE.CanUse(out act)) return true;
}

if (BlizzardIiPvE.CanUse(out act)) return true;
if (BlizzardIvPvE.CanUse(out act)) return true;
if (BlizzardPvE.CanUse(out act)) return true;
return false;
}

private bool GoFire(out IAction? act)
{
act = null;

//Transpose line
if (UmbralIceStacks < 3) return false;

//Need more MP
if (CurrentMp < 9600) return false;

if (IsParadoxActive)
{
if (BlizzardPvE.CanUse(out act)) return true;
}

//Go to Fire.
if (FireIiPvE.CanUse(out act)) return true;
if (FireIiiPvE.CanUse(out act)) return true;
if (TransposePvE.CanUse(out act)) return true;
if (FirePvE.CanUse(out act)) return true;

return false;
}

private bool MaintainFire(out IAction? act)
{
act = null;
switch (AstralFireStacks)
{
case 1:
if (FireIiPvE.CanUse(out act)) return true;
if (UseN15)
{
if (HasFire && FireIiiPvE.CanUse(out act)) return true;
if (IsParadoxActive && FirePvE.CanUse(out act)) return true;
}
if (FireIiiPvE.CanUse(out act)) return true;
break;
case 2:
if (FireIiPvE.CanUse(out act)) return true;
if (FirePvE.CanUse(out act)) return true;
break;
}

if (ElementTimeEndAfterGCD(ExtendTimeSafely ? 3u : 2u))
{
if (CurrentMp >= FirePvE.Info.MPNeed * 2 + 800 && FirePvE.CanUse(out act)) return true;
if (FlarePvE.CanUse(out act)) return true;
if (DespairPvE.CanUse(out act)) return true;
}

return false;
}

private bool DoFire(out IAction? act)
{
act = null;
if (UsePolyglot(out act)) return true;

// Add thunder only at combat start.
if (CombatElapsedLess(5))
{
if (AddThunder(out act, 0)) return true;
}

if (TriplecastPvE.CanUse(out act, skipClippingCheck: true)) return true;

if (AddThunder(out act, 0) && Player.WillStatusEndGCD(1, 0, true,
StatusID.Thundercloud)) return true;

if (UmbralHearts < 2 && FlarePvE.CanUse(out act)) return true;
if (FireIiPvE.CanUse(out act)) return true;

if (CurrentMp >= FirePvE.Info.MPNeed + 800)
{
if (FireIvPvE.EnoughLevel)
{
if (FireIvPvE.CanUse(out act)) return true;
}
else if (HasFire)
{
if (FireIiiPvE.CanUse(out act)) return true;
}
if (FirePvE.CanUse(out act)) return true;
}

if (DespairPvE.CanUse(out act)) return true;

return false;
}

private bool UseInstanceSpell(out IAction? act)
{
act = null;
if (UsePolyglot(out act)) return true;
if (HasThunder && AddThunder(out act, 1)) return true;
if (UsePolyglot(out act, 0)) return true;
return false;
}

private bool AddThunder(out IAction? act, uint gcdCount = 3)
{
act = null;
//Return if just used.
if (IsLastGCD(ActionID.ThunderPvE, ActionID.ThunderIiPvE, ActionID.ThunderIiiPvE, ActionID.ThunderIvPvE)) return false;

//So long for thunder.
if (ThunderPvE.CanUse(out _) && (!ThunderPvE.Target.Target?.WillStatusEndGCD(gcdCount, 0, true,
StatusID.Thunder, StatusID.ThunderIi, StatusID.ThunderIii, StatusID.ThunderIv) ?? false))
return false;

if (ThunderIiPvE.CanUse(out act)) return true;
if (ThunderPvE.CanUse(out act)) return true;

return false;
}

private bool AddElementBase(out IAction? act)
{
act = null;
if (CurrentMp >= 7200)
{
if (FireIiPvE.CanUse(out act)) return true;
if (FireIiiPvE.CanUse(out act)) return true;
if (FirePvE.CanUse(out act)) return true;
}
else
{
if (BlizzardIiPvE.CanUse(out act)) return true;
if (BlizzardIiiPvE.CanUse(out act)) return true;
if (BlizzardPvE.CanUse(out act)) return true;
}
return false;
}

private bool UsePolyglot(out IAction? act, uint gcdCount = 3)
{
act = null;

if (gcdCount == 0 || IsPolyglotStacksMaxed && EnchinaEndAfterGCD(gcdCount))
{
if (FoulPvE.CanUse(out act)) return true;
if (XenoglossyPvE.CanUse(out act)) return true;
}
return false;
}

private bool MaintainStatus(out IAction? act)
{
act = null;
if (CombatElapsedLess(6)) return false;
if (UmbralSoulPvE.CanUse(out act)) return true;
if (InAstralFire && TransposePvE.CanUse(out act)) return true;
if (UseTransposeForParadox &&
InUmbralIce && !IsParadoxActive && UmbralIceStacks == 3
&& TransposePvE.CanUse(out act)) return true;

return false;
}

[RotationDesc(ActionID.BetweenTheLinesPvE, ActionID.LeyLinesPvE)]
protected override bool HealSingleAbility(out IAction? act)
{
if (BetweenTheLinesPvE.CanUse(out act)) return true;
if (LeyLinesPvE.CanUse(out act)) return true;

return base.HealSingleAbility(out act);
}
}
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