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gauss fix for beta #42

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Apr 14, 2024
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2 changes: 1 addition & 1 deletion BasicRotations/Ranged/MCH_Beta.cs
Original file line number Diff line number Diff line change
Expand Up @@ -60,7 +60,7 @@ protected override bool EmergencyAbility(IAction nextGCD, out IAction? act)
return RicochetPvE.CanUse(out act, skipAoeCheck: true, usedUp: true);
}
// Use Gause
if (isGaussMore && !IsLastAction(true, GaussRoundPvE) && !IsLastAction(true, RicochetPvE) && Player.HasStatus(true, StatusID.Overheated))
if (isGaussMore && ((!IsLastAction(true, GaussRoundPvE) && !IsLastAction(true, RicochetPvE) && Player.HasStatus(true, StatusID.Overheated)) || !Player.HasStatus(true, StatusID.Overheated)))
{
return GaussRoundPvE.CanUse(out act, usedUp: true);
}
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