Skip to content
This repository has been archived by the owner on Jul 3, 2024. It is now read-only.

Heatblast ogcd fix #60

Merged
merged 1 commit into from
Apr 25, 2024
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
196 changes: 0 additions & 196 deletions BasicRotations/Ranged/MCH_Beta.cs

This file was deleted.

4 changes: 2 additions & 2 deletions BasicRotations/Ranged/MCH_Default.cs
Original file line number Diff line number Diff line change
Expand Up @@ -57,13 +57,13 @@ protected override bool EmergencyAbility(IAction nextGCD, out IAction? act)
if (ReassemblePvE.CanUse(out act, onLastAbility: true, skipClippingCheck: true, skipComboCheck: true, usedUp: true)) return true;
}
// Use Ricochet
if (isRicochetMore && ((!IsLastAction(true, GaussRoundPvE) && !IsLastAction(true, RicochetPvE) && Player.HasStatus(true, StatusID.Overheated)) || !Player.HasStatus(true, StatusID.Overheated)))
if (isRicochetMore && ((!IsLastAction(true, [GaussRoundPvE, RicochetPvE]) && IsLastGCD(true, HeatBlastPvE)) || !IsLastGCD(true, HeatBlastPvE)))

{
return RicochetPvE.CanUse(out act, skipAoeCheck: true, usedUp: true);
}
// Use Gause
if (isGaussMore && ((!IsLastAction(true, GaussRoundPvE) && !IsLastAction(true, RicochetPvE) && Player.HasStatus(true, StatusID.Overheated)) || !Player.HasStatus(true, StatusID.Overheated)))
if (isGaussMore && ((!IsLastAction(true, [GaussRoundPvE, RicochetPvE]) && IsLastGCD(true, HeatBlastPvE)) || !IsLastGCD(true, HeatBlastPvE)))
{
return GaussRoundPvE.CanUse(out act, usedUp: true);
}
Expand Down